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Spring Update - Map Changes

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18 Apr 2018, 08:32 AM
#1
avatar of Sturmpanther
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Posts: 5441 | Subs: 35

As part of the spring update, we will be implementing some changes and fixes to the map making pool. Credit to the community map making team for identifying and fixing these issues.

Map removed
• After looking at our in-house data and assessing community sentiment, we will be removing Semiosky Summer from the 1v1 automatch pool.

MAP CHANGES AND FIXES

1vs1

Semoskiy Winter
• Wooden fence in the cemetery was passable for infantry. This has been corrected.

2vs2

Semoskiy Winter
• Wooden fence in the cemetery was passable for infantry. This has been corrected.

Poltawa
• A patch of the map near the South West fuel point did not display fog of war properly. This has been corrected.

Rhzev Winter - Custom Games Only
• An additional map entry point in the South has been removed.
• Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
• HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
• Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but won’t affect gameplay at all.

3vs3

Port of Hamburg
• Tweaked pathing from North and South side from the bases to the middle of the map
• Some missing texture bugs from the live version have been fixed
• Removed two spawns for consistency.

Rzhev Winter
• An additional map entry point in the South has been removed.
• Graphical issues with the new shoreline have been adjusted so that everything blends more smoothly. This includes height mapping issues on several roads.
• HQ markers, territory points, map entry points and bunker markers in the area of the North spawn have all been adapted to ensure ownership belongs to players 3 and 4. This should prevent the errors on this map with player 1 having ownership of the North territory.
• Deep snow has been removed across the entire map, as many areas were completely missed. Areas of snow will still leave footprints and tracks, but won’t affect gameplay at all

LaGleize
• Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
• Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
• Removed the windows on the house near the western cutoff to better balance the map.
• Improved general pathing near the central VP

4vs4

Port of Hamburg
• Tweaked pathing from the North and South side from the bases to the middle of the map
• Some missing texture bugs from the live version have been fixed

LaGleize
• Removed some pieces of fencing on left and right VP to make pathing more balanced for both sides.
• Removed one fence on the right hand of the map between Munitions and VP to provide better pathing
• Removed the windows on the house near the western cutoff to better balance the map.
• Improved general pathing near the central VP


Here you can find the Patchnotes for Units:

https://www.coh2.org/topic/70114/spring-update-balance-preview-changelog/page/1#post_id666297
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