Using Mod assets in WB?
24 Nov 2017, 05:41 AM
#1
Posts: 327
As the title says, it is possible to use mod content (tuning and assets) with world-builder? I remember worldbuilder in coh1 would automatically load whatever mod was last used by the game, and I remember how to activate a certain mod if it chose a mod that wasn't wanted/didn't work, but that relied on the .module files in the main directory.
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