Fighting Position rifle nade range check?
10 Aug 2017, 05:24 AM
#1
Posts: 59
Is there a way to see exactly how far RE's can fire a rifle nades from a Fighting Position? Is the range just the same as HMG's? I know a Fighting Position in theory is a good way to deny garrisons or such but I'm never sure where exactly I should be placing it for minimal risk.
10 Aug 2017, 09:35 AM
#2
Posts: 2066
I am interested in this too. I find the fighting pit, apart from the riflenades, to be quite useless lol.
11 Aug 2017, 03:53 AM
#3
Posts: 3423 | Subs: 1
The minimum range is 25, the max range is 40. For reference that's half the max range of the Ost/Sov Mortars.
http://www.stat.coh2.hu/weapon.php?filename=rear_echelon_m17_rifle_grenade_mp
http://www.stat.coh2.hu/weapon.php?filename=rear_echelon_m17_rifle_grenade_mp
11 Aug 2017, 04:00 AM
#4
Posts: 59
For reference that's half the max range of the Ost/Sov Mortars.
http://www.stat.coh2.hu/weapon.php?filename=rear_echelon_m17_rifle_grenade_mp
Huh. I still wish there was some kind of UI indicator like that of snipers/flaktrack of the range. Sucks having to eyeball it although I guess you can just figure out in custom games where exactly a fighting pit will cover which garrisons and keep that in mind in actual games...
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