I'm trying to make it so that when one of the models in a squad dies, they spawn a mine at their position. Is this even possible?
I'm also trying to make a builder unit that is a vehicle. I know you can make them spawn entities through a targeted action, but I'd like to use the standard building system if at all possible, as last I checked, the targeted option didn't let you control facing during set up like a proper builder squad can.
Spawning Entity on Entity Death, and vehicle builders.
8 May 2017, 06:33 AM
#1

Posts: 9
8 May 2017, 10:33 AM
#2
Posts: 768 | Subs: 2
I'm trying to make it so that when one of the models in a squad dies, they spawn a mine at their position. Is this even possible?
Yes this is quite easy. Go to the desired unit in the ebps. Under health, on death, add a spawn entity action. Set the duration for 0 (equals forever) or another number. Set to player owned. Now add your desired mine. This is by per model.
I'm also trying to make a builder unit that is a vehicle. I know you can make them spawn entities through a targeted action, but I'd like to use the standard building system if at all possible, as last I checked, the targeted option didn't let you control facing during set up like a proper builder squad can.
I am testing out ideas but, I am running into trouble. You can add the squad engineer to the sbps but having actually building it is the problem. They lay down the initial ghost but I can not have them actually build it.
16 May 2017, 11:43 AM
#3

Posts: 9
I am testing out ideas but, I am running into trouble. You can add the squad engineer to the sbps but having actually building it is the problem. They lay down the initial ghost but I can not have them actually build it.
I've been ale to get it sort of working by copying everything but the entity_blueprint entry over the vehicle epbs entry. The result is something that looks like a vehicle but can build things properly. It's definitly something in the engineer entity or the vehicle entity epbs that determines whether or not a unit can build things.
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