This is a thread about suggestions for a more diverse set of abilities on Ostheer units.
Edit: There's another thread about EFA's ability replacements : https://www.coh2.org/topic/60715/replacement-of-old-efa-abilities ; but this one will focus on Ostheer only.
Edit 2: Suggestions now posted in the thread mentioned above.
			A more diverse set of ability for Ostheer's units
- This thread is locked
									17 Apr 2017, 15:54 PM
				
	#1					
								
					
				
		
Posts: 401
									17 Apr 2017, 16:16 PM
				
	#2					
								
					
				
		
 
    		            							
			    		Posts: 1389 | Subs: 1
There exist already another one thread about EFA vet abillities!
Even more, you leaved a post in that thread!
			
		Even more, you leaved a post in that thread!
									17 Apr 2017, 16:32 PM
				
	#3					
								
					
				
		
Posts: 401
There exist already another one thread about EFA vet abillities!
Even more, you leaved a post in that thread!
I know that one, but I created this one to just focus on Ostheer. If it violated anything then... go ahead I guess... but still, it can't be that bad of a thing (His thread mainly suggest Soviet stuffs, mine will focus on Ostheer)
									17 Apr 2017, 17:27 PM
				
	#4					
								
					
				
		
 
    		            							
			    		Posts: 1389 | Subs: 1
It is simply non practical. Just imagine how much threads will be on coh2.org, if every suggestion from my QoL thread has his own thread.
Easily to keep them all in one thread, so if somebody from balance team searching them, he can find them all in one place.
Sorry, i didn't mean to be rude
			
		Easily to keep them all in one thread, so if somebody from balance team searching them, he can find them all in one place.
Sorry, i didn't mean to be rude

									17 Apr 2017, 21:51 PM
				
	#5					
								
					
				
		
Posts: 3145 | Subs: 2
If this topic doesn't get locked my suggestion for the PGs still stands:
Give them an ability to repair vehicles only, whether or not for it to be locked behind vet 1 is up to the mods and balance guys.
			
		Give them an ability to repair vehicles only, whether or not for it to be locked behind vet 1 is up to the mods and balance guys.
									17 Apr 2017, 23:28 PM
				
	#6					
								
					
				
		
Posts: 401
It is simply non practical. Just imagine how much threads will be on coh2.org, if every suggestion from my QoL thread has his own thread.
Easily to keep them all in one thread, so if somebody from balance team searching them, he can find them all in one place.
Sorry, i didn't mean to be rude
Ah, I understand now. If possible, could you invis this post? I'll post my suggestion into the other thread then.
									18 Apr 2017, 02:15 AM
				
	#7					
								
					
				
		
 
    		            							
			    		Posts: 8154 | Subs: 2
Ah, I understand now. If possible, could you invis this post? I'll post my suggestion into the other thread then.
Locked.
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