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russian armor

July 30th Patch

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30 Jul 2013, 00:02 AM
#41
avatar of Chevrolet

Posts: 60

HMG teams no longer function efficiently while pinned.


Thanks Relic. Made my day.

30 Jul 2013, 00:27 AM
#42
avatar of rofltehcat

Posts: 604

jump backJump back to quoted post29 Jul 2013, 23:21 PMDmeets

Also: 1 frame delay between unit orders? Is that a mistake in the notes or something? Delay feels like 2 seconds, not a frame

I'm just guessing here but the whole delay problem might be caused by validating each player's orders with the other players. If one of the players is running on low frames (but not low enough to trigger the performance message), then this might cause the delay. Remember that validations would also be slowed down by network lag if my assumptions are correct, so all these factors would stack up.
30 Jul 2013, 00:34 AM
#43
avatar of Dmeets

Posts: 69


I'm just guessing here but the whole delay problem might be caused by validating each player's orders with the other players. If one of the players is running on low frames (but not low enough to trigger the performance message), then this might cause the delay. Remember that validations would also be slowed down by network lag if my assumptions are correct, so all these factors would stack up.


Thanks! that kinda explains it!
30 Jul 2013, 01:02 AM
#44
avatar of akula

Posts: 589

don't understand the t70 buff, otherwise fine. Ostwind was a beast if the enemy didn't have AT

edit: glad MGs can't operate when pinned. that was lame!
30 Jul 2013, 02:27 AM
#45
avatar of Doomlord52

Posts: 959

This is going to really screw late game by a lot. The SU85 was already crazy good, and now one of the few viable counters (PIV) is less accurate...

I`m not really sure what Relic was trying to accomplish with that change, but it seems to have only made the SU85 more powerful.


The rest of the changes are great though.


I`m interested in seeing how the Brummbar will work now, since it`s accuracy is massively improved. Is it just going to snipe infantry with arty? Or what?
30 Jul 2013, 02:30 AM
#46
avatar of Adamantawesome

Posts: 85

They should have left Pz IV the same and just made IS-2 and T-34 actually useful.
1 of 3 Relic postsRelic 30 Jul 2013, 02:46 AM
#47
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

Panzer 4 accuracy vs tanks should remain roughly the same, scatter mainly affects anti-infantry.

The T-70 change is largely negligible. In some scenarios it actually can make it worse. Having too low of a scatter makes it harder to hit moving targets for example. Namely retreating targets.

Strafe DPS went from +150 to roughly 30. It also strafes 3 times rather than 5.

30 Jul 2013, 02:47 AM
#48
avatar of Mike.Gayner

Posts: 115

This is going to really screw late game by a lot. The SU85 was already crazy good, and now one of the few viable counters (PIV) is less accurate...


But they also buffed the Stug which should now hopefully be useful against the SU85.

Making a medium tank the main predator of a tank destroyer is stupid. The PIV SHOULD be scared of the SU-85.
30 Jul 2013, 02:48 AM
#49
avatar of UGBEAR

Posts: 954

this patch is a stop-gap patch for fixing the strafing and HTD~ thx relic
30 Jul 2013, 03:35 AM
#50
avatar of Doomlord52

Posts: 959

Panzer 4 accuracy vs tanks should remain roughly the same, scatter mainly affects anti-infantry.


Ah, good to hear. Thought scatter was like 'spread' in FPS games.
30 Jul 2013, 03:38 AM
#51
avatar of Cataleptic

Posts: 4

Panzer 4 accuracy vs tanks should remain roughly the same, scatter mainly affects anti-infantry.

It isn't the right way to nerf p4.
p4 is a all-rounded unit which should be scared of heavy tanks and tank destroyers.
I was expecting a main gun damage reduction to p4 rather than accuracy reduction to infantry.
Now p4 is just another version of panther.
30 Jul 2013, 04:28 AM
#52
avatar of Crells

Posts: 255

It had been stated by devs before that the P4 was meant to be a AT tank with decent AI capabilites, as the T 34 is an AI tank with decent AT.

Imo this was a god change it was melting infantry pretty easily before
30 Jul 2013, 04:40 AM
#53
avatar of akula

Posts: 589

hopefully this will result in Brummbar usage!
30 Jul 2013, 04:43 AM
#54
avatar of StephennJF

Posts: 934

Brummbar already is a good unit, just no one uses it because the P4 is better. This will probably let it be seen more against heavier infantry play styles.

I've been using it a fair bit though and a heavy T1,T2 to T4 Ostheer against a T1/T2 - T4 Russian can be brutal. T3 still got to be so careful against because of what a T70 can do to your whole army if you get caught out of position once and it takes longer to get that light AT vehicle longer.
30 Jul 2013, 04:53 AM
#55
avatar of Funkeh

Posts: 77

Very happy with this patch, not everything I'd like to see was included but as some have said; it would likely do more harm than good to have too long a change-list.
30 Jul 2013, 05:11 AM
#56
avatar of Vinyl41

Posts: 97

strafe seems will no be a area denial tool with weak area denial potential :/ seems overnerfed
kinda like the opel changes to the resource rates - now its a 300 ( thats kinda pricy for a no hp unit that everyone is keen to hunt down ) double op cache
other changes look pretty good besides the buff/nerf to t34 and p4
30 Jul 2013, 05:24 AM
#57
avatar of Crells

Posts: 255

T34 /85 Dont forget, and considering you only ever have those when your are winning easily i doubt it will change anything in 1v1s
30 Jul 2013, 07:03 AM
#58
avatar of whiteflour

Posts: 2

nerfed strafing run and opel truck. i'm gonna play this game again!


also - Fixed 1 frame delay between user input and unit movement - maybe it will be a little more responsive now
30 Jul 2013, 07:16 AM
#59
avatar of ace4sure

Posts: 102

nice to see that the StuG finally has its size reduced as intended. The proem i see is it wont help against the su85 i fear. though the accurcy against the stug has been vastly reduced i guess the SU85 will still hit it like always thanks to its low scatter values. so i think stug wont any better vs SU85.

i am also missing a buff for the at-guns both pak 40 and zis-3.

but all in all really good changes. all decent improvements and no overreactions. I like.

regards
ace
30 Jul 2013, 07:20 AM
#60
avatar of Cataleptic

Posts: 4

Btw why ostwind is nerfed?
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