How to allow DoW1 style reinforcment?
19 Nov 2016, 03:47 AM
#1
Posts: 1891
How can I have squads be spawned with say 4 members, but have the option of being reinforced up to 10?
19 Nov 2016, 04:13 AM
#2
Posts: 756 | Subs: 8
I'm not aware of a way to do this in the attributes, but you can definitely use SCAR:
The loadoutCount can be set to any number you'd like.
Squad_CreateAndSpawnToward( ScarSquadPBG sbp, Player* player, size_t loadoutCount, ScarPosition pos, ScarPosition toward )
The loadoutCount can be set to any number you'd like.
19 Nov 2016, 04:16 AM
#3
Posts: 1891
okay, ty. is the loadout count the maximum number of models, and for the amount that is spawned out in a squad would I use the squad_loadout.ext in the attrib editor?
19 Nov 2016, 14:56 PM
#4
Posts: 632 | Subs: 1
It might be possible without using SCAR. Clone any squad's "squad_apply_action_ext" and try adding an "add_to_squad_loadout_action" to its "actions", containing the type and number of entities you want to reinforce later.
19 Nov 2016, 15:42 PM
#5
Posts: 756 | Subs: 8
If loadoutCount is set to 0, it uses the default squad loadout. Otherwise, it is the desired number of entities up to the max. In other words, the minimum is 1 and the maximum is n, where n is the total number of entities you specify in the squad loadout.
So, using your example of 4 upgradeable to 10, you would set loadoutCount to 4 and it would show as 4/10, as long as you set the squad_loadout_ext to have 10 entities.
So, using your example of 4 upgradeable to 10, you would set loadoutCount to 4 and it would show as 4/10, as long as you set the squad_loadout_ext to have 10 entities.
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