Cancelling rifle nade bug ?
17 Jul 2013, 15:44 PM
#1

Posts: 589
Is Relic even aware that this bug exists (for anyone not in the know: if you cancel a rifle nade by issuing another order, the cooldown still occurs and the munition cost is used up!) I was shocked when this bug made it through beta and is still in the game. is it going to be addressed in the next patch??
17 Jul 2013, 15:44 PM
#2

Posts: 589
sorry please move this to bugs forum
Only Relic post
17 Jul 2013, 15:58 PM

#3


Posts: 267 | Subs: 8
We are on it, as far as I understand its not a simple big fix. Hopefully we can resolve it soon. Personally, I find it really annoying too.
19 Jul 2013, 08:29 AM
#4

Posts: 644
This can happen on all targetable abilities it looks like, I had it happen several times with molotov and sticky grenade.
19 Jul 2013, 10:40 AM
#5

Posts: 881
Yes, also on panzerfausts etc.
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
Offline
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.44965.874+13
- 2.707112.863+2
- 3.349180.660+4
- 4.332127.723+1
- 5.379204.650+1
- 6.970420.698+1
- 7.323143.693-1
- 8.854232.786+1
- 9.468300.609+2
- 10.325117.735+2
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
2384
Board Info
696 users are online:
696 guests
4 posts in the last 24h
5 posts in the last week
11 posts in the last month
5 posts in the last week
11 posts in the last month
Registered members: 58772
Welcome our newest member, iwiniwinqj
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, iwiniwinqj
Most online: 2043 users on 29 Oct 2023, 01:04 AM