Cancelling rifle nade bug ?
17 Jul 2013, 15:44 PM
#1
Posts: 589
Is Relic even aware that this bug exists (for anyone not in the know: if you cancel a rifle nade by issuing another order, the cooldown still occurs and the munition cost is used up!) I was shocked when this bug made it through beta and is still in the game. is it going to be addressed in the next patch??
17 Jul 2013, 15:44 PM
#2
Posts: 589
sorry please move this to bugs forum
Only Relic post
17 Jul 2013, 15:58 PM
#3
Posts: 267 | Subs: 8
We are on it, as far as I understand its not a simple big fix. Hopefully we can resolve it soon. Personally, I find it really annoying too.
19 Jul 2013, 08:29 AM
#4
Posts: 644
This can happen on all targetable abilities it looks like, I had it happen several times with molotov and sticky grenade.
19 Jul 2013, 10:40 AM
#5
Posts: 881
Yes, also on panzerfausts etc.
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