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Feuerstrum and Overwatch doctrines need changes

24 Apr 2016, 13:40 PM
#1
avatar of Banillo

Posts: 134

These premium commanders are seriously up

Compared to the two new usf and uk commanders they are bad in design and function thats the reason why they see no use at all.

Goliath gets detected before it can get close to do any damage. Just send inf on attack move and they will kill it from safe range

Foward recivers cant be used as intended because you are forced to build your trucks in your base cuz of the allied mobile and static arty and offmaps witch can take them out with ease

Flares justa bad copy of the soviet flare witch can only be used on points and do no damage

Sector assault 250 muni for an arty that can hit nothing, and it even has a warning plane. The pinning plane is the only good thig about this.

Recoup loses is not needed in a faction that flaots mp

Hetzer is up and need some buffs since its the selling ponit of this doctrine.

Stuka offmap is overpriced since it cost 200 muni and does way less damage then the other offmaps with lower price.
24 Apr 2016, 13:49 PM
#2
avatar of MissCommissar

Posts: 673

Bro, we can make a big-big thread about premium or basic commanders, which are seriously up. Royal Artillery is a horror, Encircliment doctrine tottaly forgoten, USF is full of useless commanders, like Mechsupport or that one, with 7 CP paradrop. Defense commanders of USSR and Ost. And we can find such shitty commanders everywhere.

I guess, it's just impossible to make SO much commanders in game and make them are equalliy usefull, even if we know, that they are mostly about "different playstyles". There are not so much efficient playstiles in CoH 2, so there will be not so much efficient commanders.

I guess, Relic can do really nothing about it. We could say, that vCoH has sooo cool and balanced commanders... but only 3 per each faction. Somehow, it was more than enough to play. Making "3 per each" here will cause low $$$ incomes for Relic.

So, they traded quality of new DLC-content to additional $$$. And we can do totally noting about it... :(
24 Apr 2016, 14:43 PM
#3
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
Yes, both DOCS are terrible jokes.


The hetzer is just hilarious. In its case, it does indeed deserve those classic relic %10000 damage buffs.
24 Apr 2016, 15:04 PM
#4
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Goliaths should only cloak when stationary - even when there's no cover. In return, they shouldn't get decloaked by infantry without sweepers.

Sector Assault and Stuka Barrage, especially Sector Assault, could use some buff. Either by price decrease or damage buff.
24 Apr 2016, 15:56 PM
#5
avatar of Onimusha

Posts: 149

I agree for overwatch , but feursturm is not so bad, only hetzer need a serious buff , garbage unit.
24 Apr 2016, 16:31 PM
#6
avatar of zerocoh

Posts: 930

both are fine, OKW don't even rely on commanders anyway...

And not every commander needs to be ridiculously good.
24 Apr 2016, 16:59 PM
#7
avatar of Jadame!

Posts: 1122

Flamethrower spio blob can be deadly on some maps, but other than that firesturm sucks hard, namely hetzer which have worse damage, worse mobility, worse rotation, and ridicolous vet requerments in compariosn to normal flame ht. Recoup losess quite good for its cost.

Overwatch has very bad combination of abilities, offering nothing which would make it worth picking. I personally think goliaths should be lot harder to detect to be usefull.
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