What is everyone's thoughts on building survivability following the "grenade damage to building" change from the last patch? It feels like all explosives are doing more damage to buildings - not just grenades. Even then, last night I had a full health church collapse on me after just 2 grenades and it feels a bit excessive.
I agree with the intent behind Relic's change because previously there wasn't much disincentive to camp garrisons but I feel like the grenade damage can be dialed back a tad.
Building Survivability
7 Mar 2016, 17:55 PM
#1

Posts: 1890 | Subs: 1
8 Mar 2016, 15:02 PM
#2

Posts: 609
Honestly, I kinda like it. I've been doing 2v2s with mates, so I have to climb the ladder again and its a whole lot less obnoxious when its MG walls and cache spam on most maps.
8 Mar 2016, 15:25 PM
#3

Posts: 34
Permanently BannedI agree with the notion of increasing the number of available effective counters to buildings rather than strengthening the ones that already exist like ISG or flamers.
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