Wire
![avatar of Knock Knock](/uploads/avatar/18446.jpg?updated=1470184515)
Posts: 18
This would reduce the use of ghostsandbags and other ghoststuff nearly completely.
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
Relic pls reduce the time to build wire and add the abilty to build wire to some core units like volx....
This would reduce the use of ghostsandbags and other ghoststuff nearly completely.
Are you sure? What if I need to block a vehicle quickly? Ghost tank traps are used even though REs also have wire.
![avatar of LemonJuice](/uploads/avatar/10820.png?updated=1515249277)
Posts: 1144 | Subs: 7
![avatar of Knock Knock](/uploads/avatar/18446.jpg?updated=1470184515)
Posts: 18
Are you sure? What if I need to block a vehicle quickly? Ghost tank traps are used even though REs also have wire.
I dont do this...Imo its a dirty/abusive move.
![avatar of Waegukin](/uploads/avatar/18357.jpg?updated=1452757030)
Posts: 609
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
I dont do this...Imo its a dirty/abusive move.
I'm not saying its not abusive, what I'm saying is that people who use ghosts right now will have reasons to use them even with your changes.
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
![avatar of ferwiner](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2885
I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits
I agree on this one.
![avatar of Mistah_S](/images/no_av.png)
Posts: 851 | Subs: 1
I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits
I agree on this one.
+1
![avatar of maskedmonkey2](/uploads/avatar/9756.png?updated=1435177172)
Posts: 262
I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits
I was under the impression that it's benefit was that it can't be crushed by light vehicles. Seems fair to me that it takes longer to build for that.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Posts: 8154 | Subs: 2
I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits
It's the "best" to ghost. Blocks light vehicles.
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
It's the "best" to ghost. Blocks light vehicles.
Although I understand your point, I do feel that your reaction is something about a game feature that's not favoured by anyone (atleast if you play against it). I do think you've to check the feature without the abusing part next to it, which should be fixed.
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
All wire should be slightly faster placed. Currently it just takes too much time to wire of anything considering how easy it is to remove barbed wire.
+1
![avatar of Mistah_S](/images/no_av.png)
Posts: 851 | Subs: 1
![avatar of TNrg](/images/no_av.png)
Posts: 640
All wire should be slightly faster placed. Currently it just takes too much time to wire of anything considering how easy it is to remove barbed wire.
I have always wanted to wire off fuel points but it takes too long
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