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23 Feb 2016, 18:11 PM
#41
avatar of AmiPolizeiFunk
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Patrion 15

Posts: 16697 | Subs: 12

23 Feb 2016, 19:08 PM
#42
avatar of Rappy

Posts: 526

To all those who say there is a 5% difference in win ratio and that's not bad, try doing some basic maths. A 55% win rati for allies means a 45% ratio for axis, which represents a 10% difference. Fairly significant and worth fixing, unless you only play allied factors and can't play fair.
23 Feb 2016, 19:10 PM
#43
avatar of Rappy

Posts: 526

P.S. Thanks so much for putting these stats together. Great work.
23 Feb 2016, 20:04 PM
#44
avatar of broodwarjc

Posts: 824

jump backJump back to quoted post23 Feb 2016, 19:08 PMRappy
To all those who say there is a 5% difference in win ratio and that's not bad, try doing some basic maths. A 55% win rati for allies means a 45% ratio for axis, which represents a 10% difference. Fairly significant and worth fixing, unless you only play allied factors and can't play fair.


It is a far cry better than a year ago when OKW released where the win rates were 70%/30% Axis, then after nerfs to them and buffs to a lot of Allies units it went 65%/45% Allies. It has come a long way, but yes it could be better. No more AEC over buffs Relic!
23 Feb 2016, 21:47 PM
#45
avatar of GhostTX

Posts: 315

Lol, dat Doctrine variety for USF OKW and Brits.

Really shows how some commanders could use a little sprucing up here and there. *Cough Cough* Recon, Royal Arty, Almost all of OKW

Definitely shows which docs are pretty much useless.

Surprised on the USF with doc usage with all the Cali OP chatter.
23 Feb 2016, 22:41 PM
#46
avatar of Zangenbewegung

Posts: 5

thanks for the statistics, says it all.
23 Feb 2016, 23:41 PM
#47
avatar of RedDevilCG

Posts: 154

@Rappy: Just because a win rate "isn't bad" doesn't mean it's "good" either. But I'll take not bad for now, and hope Relic can keep tuning it till it gets closer. No Kappa.
24 Feb 2016, 00:58 AM
#48
avatar of Rappy

Posts: 526

jump backJump back to quoted post23 Feb 2016, 21:47 PMGhostTX

Definitely shows which docs are pretty much useless.

Surprised on the USF with doc usage with all the Cali OP chatter.

Calliope is not great for 1v1 as you pretty much give up fielding tanks, so easy to counter. 2v2, 3v3 and 4v4 on the other hand....
24 Feb 2016, 01:49 AM
#49
avatar of Dr. Green Thumb

Posts: 132

How does this compare to StarCraft? How different are their faction win rates? Because a 10% difference seems pretty steep. Should be around 6%.
24 Feb 2016, 02:03 AM
#50
avatar of Spinflight

Posts: 680

You need a lot more than 20 or 30 results per matchup to show statistical significance. Even 10% will be within the range or probability error given the chances of a drop in the sample size.
24 Feb 2016, 05:00 AM
#51
avatar of Rappy

Posts: 526

You need a lot more than 20 or 30 results per matchup to show statistical significance. Even 10% will be within the range or probability error given the chances of a drop in the sample size.

Well the stats match pretty well with what we see on coh2chart.com so it seems quite representative.
24 Feb 2016, 12:41 PM
#52
avatar of Spinflight

Posts: 680

You mean the coh2chart which shows all factions having a better than 50% win rate? :D

Rather worryingly, the day before a patch, if anything coh2chart shows that things are quite nicely balanced overall.
8 Mar 2016, 20:48 PM
#53
avatar of Rappy

Posts: 526

You mean the coh2chart which shows all factions having a better than 50% win rate? :D

Rather worryingly, the day before a patch, if anything coh2chart shows that things are quite nicely balanced overall.


All factions have higher than 50% because it's just the top 150 and top 150 players win most of their automatches against people lower than 150 rank, and these stats are included. Not rocket science. What matters is the proportion of percentages relative to one-another.
8 Mar 2016, 20:50 PM
#54
avatar of Spinflight

Posts: 680

It took you two weeks to work that one out huh?
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