Garrisoned Rakens Prioritize Vehicle
Posts: 1890 | Subs: 1
Posts: 365
Posts: 46
Keeping it on topic, I guess it will still prioritize vehicle if theres a vehicle and infantry at the same time though. At least theres that
Posts: 1890 | Subs: 1
Would you also like for it to be able to cloak? No usable abilities in buildings unless you are HMGs is apparently the rule. With good reason.
Can't tell if trolling... how is "Prioritize Vehicles" even considered an ability? More to the point - why would you ever want to garrison it to have it shoot at infantry: those sweet sweet rocket snipes that happen once in a blue moon? Or do you just enjoy having it shooting at anything and constantly telegraphing its position and totally negating the usefulness of the ability to garrison it?
And yes, REs can use volley fire while garrisoned so it's not some "rule".
Posts: 365
Can't tell if trolling... how is "Prioritize Vehicles" even considered an ability? More to the point - why would you ever want to garrison it to have it shoot at infantry: those sweet sweet rocket snipes that happen once in a blue moon? Or do you just enjoy having it shooting at anything and constantly telegraphing its position and totally negating the usefulness of the ability to garrison it?
And yes, REs can use volley fire while garrisoned so it's not some "rule".
Never play Americans so I had no idea.
Should snipers be able to hold fire in a building?
Posts: 1890 | Subs: 1
Never play Americans so I had no idea.
Should snipers be able to hold fire in a building?
Yes. Oh no! The ability to not fire at the enemy! How OP!
If you're trying to argue that Snipers shouldn't be able to hold fire in buildings and therefore neither should Rakens I fail to see your point. To be honest I've never tried to do that with Snipers (entering a building with hold fire on). I assume the same thing with Rakens happens. Cuddle if you see this thread you might want to add that to your list too. Preemptive thanks.
Posts: 365
Posts: 2470
Can't tell if trolling... how is "Prioritize Vehicles" even considered an ability? More to the point - why would you ever want to garrison it to have it shoot at infantry: those sweet sweet rocket snipes that happen once in a blue moon? Or do you just enjoy having it shooting at anything and constantly telegraphing its position and totally negating the usefulness of the ability to garrison it?
And yes, REs can use volley fire while garrisoned so it's not some "rule".
it's an ability because it shows up on the player card and you can click it... it's functionally an ability...
Posts: 449
What I am saying is these things have been part of the game since the beginning. I would consider it core gameplay that you cannot garrison most units in a building and forget managing them about them.
Vehicle prioritizing has absolutely NOT been part of the game from the beginning. It was a feature added due to popular demand.
Not having control over the ability while garrisoned is most likely an oversight.
Posts: 365
Vehicle prioritizing has absolutely NOT been part of the game from the beginning. It was a feature added due to popular demand.
Not having control over the ability while garrisoned is most likely an oversight.
Fellow KV-2 bro, allow me to clarify.
I was not claiming vehicle prioritization was around since the beginning. I was claiming not having access to abilities while garrisoned has.
Posts: 449
Fellow KV-2 bro, allow me to clarify.
I was not claiming vehicle prioritization was around since the beginning. I was claiming not having access to abilities while garrisoned has.
Were incendiary rounds not there? What about volley fire?
It doesn't really matter anyways because "it was like that before" would not make the argument any more valid.
The only question that really matters is: Does it make sense for the rakketen to lose its vehicle prioritization when garrisoned? The answer is a resounding NO, even if the window of usefulness is very small.
Posts: 769 | Subs: 1
The lack of this button has often meant that my raketenwerfer will fire a shot at an infantry squad, both alerting the other player to its presence, and allowing an incoming vehicle to move out of the firing range as the raketen reloads.
Posts: 365
Were incendiary rounds not there? What about volley fire?
It doesn't really matter anyways because "it was like that before" would not make the argument any more valid.
The only question that really matters is: Does it make sense for the rakketen to lose its vehicle prioritization when garrisoned? The answer is a resounding NO, even if the window of usefulness is very small.
You clearly aren't getting my point.
This is not a quality of life issue.
This is a micro issue.
You are asking for an on/off ability to be usable in garrisons. You are arguing for raketen to not only have the added protection and auto-face abilities provided by buildings but to also require less micro to perform at peak efficiency.
Sounds unreasonable to me.
Posts: 365
The lack of this button has often meant that my raketenwerfer will fire a shot at an infantry squad, both alerting the other player to its presence, and allowing an incoming vehicle to move out of the firing range as the raketen reloads.
The lack of this button has often meant that my
This forces you to pay attention in order to achieve maximum efficiency.
Posts: 769 | Subs: 1
The lack of this button has often meant that myraketenwerfersniper will fire a shot at an infantry squad, both alerting the other player to its presence, and allowing an incomingnearby vehicle to moveout ofinto the firing range as theraketensniper reloads.
This forces you to pay attention in order to achieve maximum efficiency.
...What?
Firstly, who puts snipers in buildings? They're far more effective out in the open where they can be kited. This is not the case with raketenwerfers, which are slow to move, have limited range, and die to a passing breeze. They can rarely hope for more than one shot at something before retreating.
Secondly, snipers can actually do something when they shoot at infantry.
Thirdly, the whole point of my post was that paying attention makes no difference. I can't stop my raketenwerfer from shooting at infantry. There's no gameplay there.
This is not a quality of life issue.
This is a micro issue.
You are asking for an on/off ability to be usable in garrisons. You are arguing for raketen to not only have the added protection and auto-face abilities provided by buildings but to also require less micro to perform at peak efficiency.
Sounds unreasonable to me.
Sounds like you've never used a raketenwerfer to me. The ability to garrison raketenwerfers is to make up for all their weaknesses, as mentioned above. Without their vehicle prioritization button, garrisoning them is largely ineffective. That button was added into the game for all AT guns and most tanks for a very good reason. It was an overwhelmingly positive development.
I'm starting to see why people make a big deal about demanding to see people's playercards.
Posts: 365
The ability to garrison raketenwerfers is to make up for all their weaknesses, as mentioned above.
A persistent, mobile cloak that requires no cover and a retreat button yet it can still pen heavy tanks like it is a pak. Not to mention it can garrison. Yet you have the audacity the to claim that it's not fair that it can't hold fire in a building?
Why isn't this thread in balance? Cause this sure as hell isn't a bug.
Posts: 297
Posts: 1890 | Subs: 1
I'm starting to see why people make a big deal about demanding to see people's playercards.
No kidding. Rakens are one of the least controversial units out there that's borderline underused and people still try to argue against a simple quality of life fix that's in line with currently exists and allows it to perform its intended role.
Not like Rakens have no gun shield or a shorter range compared to other AT Guns or anything.
Posts: 365
Its ironic how famous are snipers to be building campers and see on this game how low performance do they have on that situation
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