Hallo,
i am getting annoyed of this last path finding "upgrade" units cyrcle around for no reason. Drive where no orders has given. Pathfinding is often blocked and they start do do even worst things as before. Doing "Donuts" moves for no reason.
It's countless, you know what i mean if you played the game at least once, but like it seems is this an improvment for relic. But it is not for me, i must say i am a bit upset to take always care on this scrap. I mean i want to do here and there, a bit multi taskting like to not look like rank 128934 but no, it ruins all.
You have always to watch and click around, take care that the units doing at least in some kind what you want them to do. 
Cheers,
BlechKopp
			Recent pathfinding "upgrade"
									10 Jan 2016, 10:14 AM
				
	#1					
								
					
				
		
Posts: 974 | Subs: 2
									10 Jan 2016, 10:40 AM
				
	#2					
								
					
				
		
Posts: 1355
The new path finding is total BS, please revert Relic.
			
		
									10 Jan 2016, 10:59 AM
				
	#3					
								
					
				
		
Posts: 611
I agree.
Lost count how many times vehicles have just gone full retard at key moments and been destroyed.
			
		Lost count how many times vehicles have just gone full retard at key moments and been destroyed.
									10 Jan 2016, 11:09 AM
				
	#4					
								
					
				
		
Posts: 323 | Subs: 1
i see brencarriers driving backwards into action  on daily bases, i hope this is not intended
			
		
									13 Jan 2016, 07:12 AM
				
	#5					
								
					
				
		
Posts: 4314 | Subs: 7
Relic staff saw this on vacation and get interested , so they implement it in game
									13 Jan 2016, 07:23 AM
				
	#6					
								
					
				
		
Posts: 446 | Subs: 2
Nah--best solution is remove the reverse radius completely.
If you click anywhere behind tank in 180 degree arc, it reverses to that location.
If you click anywhere in front of the tank in 180 degree arc, it drives forward to that location.
It should just do whatever option gives the fastest path. I think this would reduce the amount of behavior that the player doesn't intend.
Edit: Oh, you're not actually talking about the only change Relic made to pathfinding any time recently, and are just talkplaining about it as a whole? HmmmMMMMMMMMMMMMMMMMMM
			
		If you click anywhere behind tank in 180 degree arc, it reverses to that location.
If you click anywhere in front of the tank in 180 degree arc, it drives forward to that location.
It should just do whatever option gives the fastest path. I think this would reduce the amount of behavior that the player doesn't intend.
Edit: Oh, you're not actually talking about the only change Relic made to pathfinding any time recently, and are just talkplaining about it as a whole? HmmmMMMMMMMMMMMMMMMMMM
									19 Jan 2016, 03:48 AM
				
	#7					
								
					
				
		
Posts: 851 | Subs: 1
Reddit has a big thread also asking for pathfinding to be reverted to the old way. 
Relic guys, looks like the community really wants this reverted
			
		Relic guys, looks like the community really wants this reverted
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