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List Of Dubious Veterancy Bonuses

31 Dec 2015, 11:10 AM
#1
avatar of Carlos Danger

Posts: 362

I went through the site's veterancy guide and picked out the veterancy bonuses that I thought weren't very good. The idea's that hopefully they might be replaced with better buffs.

Combat Engineers
Vet 2 - +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
Received accuracy reductions would be far better bonuses.

ZiS-3
Vet 3 - +6.25% barrage range
Not a big enough bonus to even really be noticeable.

SU-76
Vet 3 - +11.1% barrage range
See ZiS-3.

Guards Rifle
Vet 2 +10% penetration
This very small bonus really isn't going to help these guys fight vehicles any better.

ML-20
Vet 2 - +30% rotation speed
A very small bonus. These units need cooldown reductions or firepower buffs, not better rotation speeds.

B4
Vet 2 - +50% rotation speed
See ML-20.

Pioneers
Vet 2 – +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
See Soviet Combat Engineers.

Stormtroopers
Veterancy bonuses should match Panzer Grenadiers

LeFH-18
Vet 2 - +30% rotation speed
See Soviet ML-20.

Mechanized LMG Grenadiers
Veterancy bonuses should match Grenadiers.

Rear Echelon
Vet 1 - +20% accuracy
This is only useful if you're spamming Echelons with BARs. Otherwise they don't need an accuracy buff.

Lieutenant
Vet 3 - Passive Sprint
This bonus causes the unit to run ahead of other US infantry units, turning him into an easy target for German units.

M20
Vet 3 - +50% penetration
Basically useless.

M15A1 AA Halftrack
Vet 3 - +30% penetration
Basically useless.

Major
Vet 1 - +20% accuracy
Because of all those times you need to tackle German infantry with the Major's M1911.

Sturmpioneers
Vet 3 - +25% construction speed
Basically useless.
Vet 3 - Concussive Grenades
Good ability but needs to be unlocked earlier.

LeIG-18
Vet 2 - +25% movement speed, -23% received accuracy
Both useless.
Vet 3 - -40% barrage recharge, +33% barrage range
Should probably apply to auto-fire as well.
Vet 5 - +15% penetration
Completely useless.

Flak Halftrack
Vet 4 - +15% penetration
In the unlikely event this unit hits vet 4, you're probably not going to be fighting Allied vehicles with it. Not a very big bonus either.

Walking Stuka
Vet 5 - +30% speed, +30% rotation speed, +30% ac/de-celeration
Completely useless on this unit.

MG34
Vet 4 - -20% received accuracy
A very weak bonus on a very weak unit. The gunners aren't supposed to be exposed to much gunfire anyways.
31 Dec 2015, 11:15 AM
#2
avatar of l4hti

Posts: 476

Lol @ Lietnuant sprint being useless, it isnt

But the else is true
31 Dec 2015, 12:02 PM
#3
avatar of ATCF
Donator 33

Posts: 587

251 Halftrack & M5 Halftrack Still get the increased reinforcement range from VET 2 & 3, but if you upgrade them, they cant reinforce at all, so are you supposed to use vanilla halftracks until they get VET 3 with their silly machine guns, to gain the benefits of the veterancy


(Also do 250 halftrack Grenadiers still have the insane riflegrenade range at VET2?)
31 Dec 2015, 12:06 PM
#4
avatar of __deleted__

Posts: 830

jump backJump back to quoted post31 Dec 2015, 11:15 AMl4hti
Lol @ Lietnuant sprint being useless, it isnt

But the else is true


It is. By the time your other men arive, LT has usually died heroically for his country and the rest of the squad is in full retreat.
31 Dec 2015, 12:46 PM
#5
avatar of Calm Water

Posts: 34

Uhmm, how about very "useful" Capturing points ability at all soviet tanks, including IS-2, KV-1, and KV-2(maximum LoL)?
31 Dec 2015, 13:02 PM
#6
avatar of DonnieChan

Posts: 2260 | Subs: 1

Uhmm, how about very "useful" Capturing points ability at all soviet tanks, including IS-2, KV-1, and KV-2(maximum LoL)?


i use this very often, its great
31 Dec 2015, 15:09 PM
#7
avatar of Katitof

Posts: 17891 | Subs: 8



i use this very often, its great

31 Dec 2015, 15:28 PM
#8
avatar of DonnieChan

Posts: 2260 | Subs: 1

jump backJump back to quoted post31 Dec 2015, 15:09 PMKatitof




well i can't speak about KV tanks because i hate their brit-style design.

but in lategame if you need an armored decapper, i could use the IS2 secmode several times
31 Dec 2015, 15:40 PM
#9
avatar of Gluhoman

Posts: 380

Uhmm, how about very "useful" Capturing points ability at all soviet tanks, including IS-2, KV-1, and KV-2(maximum LoL)?
Is2 is a tank for capturing, not fighting.
31 Dec 2015, 15:47 PM
#10
avatar of griezell

Posts: 125



It is. By the time your other men arive, LT has usually died heroically for his country and the rest of the squad is in full retreat.


or form base you can send him faster to where the AT is needed or move fast to cap critical pionts. if you send them in as a blob and not watch your units then thats your problem
31 Dec 2015, 15:49 PM
#11
avatar of __deleted__

Posts: 830



or form base you can send him faster to where the AT is needed or move fast to cap critical pionts. if you send them in as a blob and not watch your units then thats your problem


Yeah that one bazooka is going to win the battle lol.
31 Dec 2015, 15:54 PM
#12
avatar of Astarot

Posts: 140

V3 LT is not useless I like it a lot since it can be put too good use. But I guess when you blob he will run ahead of your blob and die from the axis bloberino.


Kappa
31 Dec 2015, 16:00 PM
#13
avatar of Sappi
Patrion 14

Posts: 128

I think vet should always either reinforce the role of the unit or grant it a new role at the later stages of vet for late game.

The T70 is an example unit with an excellent vet progress. First it's a harrasser and damage-dealer, then if you manage to play it well in the early-mid -game and vet it up to vet 3 you're rewarded with a great scout unit. The M8 was much like this too, but now it doesn't really deal damage.

Some of the vet bonuses are useless, like the Ostheer medkits. Those should be revamped.
31 Dec 2015, 16:04 PM
#14
avatar of Swift

Posts: 2723 | Subs: 1

I've won at least oen game using IS2 capping and mortar smoke, I love the vet ability.
31 Dec 2015, 17:43 PM
#15
avatar of edibleshrapnel

Posts: 552

I went through the site's veterancy guide and picked out the veterancy bonuses that I thought weren't very good. The idea's that hopefully they might be replaced with better buffs.

Combat Engineers
Vet 2 - +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
Received accuracy reductions would be far better bonuses.

ZiS-3
Vet 3 - +6.25% barrage range
Not a big enough bonus to even really be noticeable.

SU-76
Vet 3 - +11.1% barrage range
See ZiS-3.

Guards Rifle
Vet 2 +10% penetration
This very small bonus really isn't going to help these guys fight vehicles any better.

ML-20
Vet 2 - +30% rotation speed
A very small bonus. These units need cooldown reductions or firepower buffs, not better rotation speeds.

B4
Vet 2 - +50% rotation speed
See ML-20.

Pioneers
Vet 2 – +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
See Soviet Combat Engineers.

Stormtroopers
Veterancy bonuses should match Panzer Grenadiers

LeFH-18
Vet 2 - +30% rotation speed
See Soviet ML-20.

Mechanized LMG Grenadiers
Veterancy bonuses should match Grenadiers.

Rear Echelon
Vet 1 - +20% accuracy
This is only useful if you're spamming Echelons with BARs. Otherwise they don't need an accuracy buff.

Lieutenant
Vet 3 - Passive Sprint
This bonus causes the unit to run ahead of other US infantry units, turning him into an easy target for German units.

M20
Vet 3 - +50% penetration
Basically useless.

M15A1 AA Halftrack
Vet 3 - +30% penetration
Basically useless.

Major
Vet 1 - +20% accuracy
Because of all those times you need to tackle German infantry with the Major's M1911.

Sturmpioneers
Vet 3 - +25% construction speed
Basically useless.
Vet 3 - Concussive Grenades
Good ability but needs to be unlocked earlier.

LeIG-18
Vet 2 - +25% movement speed, -23% received accuracy
Both useless.
Vet 3 - -40% barrage recharge, +33% barrage range
Should probably apply to auto-fire as well.
Vet 5 - +15% penetration
Completely useless.

Flak Halftrack
Vet 4 - +15% penetration
In the unlikely event this unit hits vet 4, you're probably not going to be fighting Allied vehicles with it. Not a very big bonus either.

Walking Stuka
Vet 5 - +30% speed, +30% rotation speed, +30% ac/de-celeration
Completely useless on this unit.

MG34
Vet 4 - -20% received accuracy
A very weak bonus on a very weak unit. The gunners aren't supposed to be exposed to much gunfire anyways.


How is sturmpioneer construction speed buff "Basically useless"? Mines, trenches, barbed wire, all faster. And lieutenant sprint? It's good for chasing tonks man. Because your lieutenant is the spear head of your army:loco:
31 Dec 2015, 17:49 PM
#16
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



It is. By the time your other men arive, LT has usually died heroically for his country and the rest of the squad is in full retreat.

Or you could, you know, micro your units a little bit instead of telling them all to run in a blob. If he is getting ahead just make him stop and wait ffs. It's not like people complain about blitz on Ostheer tanks being too fast because it outruns the other tanks around it.
31 Dec 2015, 17:50 PM
#17
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I went through the site's veterancy guide and picked out the veterancy bonuses that I thought weren't very good. The idea's that hopefully they might be replaced with better buffs.

Combat Engineers
Vet 2 - +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
Received accuracy reductions would be far better bonuses.

ZiS-3
Vet 3 - +6.25% barrage range
Not a big enough bonus to even really be noticeable.

SU-76
Vet 3 - +11.1% barrage range
See ZiS-3.

Guards Rifle
Vet 2 +10% penetration
This very small bonus really isn't going to help these guys fight vehicles any better.

ML-20
Vet 2 - +30% rotation speed
A very small bonus. These units need cooldown reductions or firepower buffs, not better rotation speeds.

B4
Vet 2 - +50% rotation speed
See ML-20.

Pioneers
Vet 2 – +20% accuracy
Vet 3 - +15% accuracy, -15% cooldown
See Soviet Combat Engineers.

Stormtroopers
Veterancy bonuses should match Panzer Grenadiers

LeFH-18
Vet 2 - +30% rotation speed
See Soviet ML-20.

Mechanized LMG Grenadiers
Veterancy bonuses should match Grenadiers.

Rear Echelon
Vet 1 - +20% accuracy
This is only useful if you're spamming Echelons with BARs. Otherwise they don't need an accuracy buff.

Lieutenant
Vet 3 - Passive Sprint
This bonus causes the unit to run ahead of other US infantry units, turning him into an easy target for German units.

M20
Vet 3 - +50% penetration
Basically useless.

M15A1 AA Halftrack
Vet 3 - +30% penetration
Basically useless.

Major
Vet 1 - +20% accuracy
Because of all those times you need to tackle German infantry with the Major's M1911.

Sturmpioneers
Vet 3 - +25% construction speed
Basically useless.
Vet 3 - Concussive Grenades
Good ability but needs to be unlocked earlier.

LeIG-18
Vet 2 - +25% movement speed, -23% received accuracy
Both useless.
Vet 3 - -40% barrage recharge, +33% barrage range
Should probably apply to auto-fire as well.
Vet 5 - +15% penetration
Completely useless.

Flak Halftrack
Vet 4 - +15% penetration
In the unlikely event this unit hits vet 4, you're probably not going to be fighting Allied vehicles with it. Not a very big bonus either.

Walking Stuka
Vet 5 - +30% speed, +30% rotation speed, +30% ac/de-celeration
Completely useless on this unit.

MG34
Vet 4 - -20% received accuracy
A very weak bonus on a very weak unit. The gunners aren't supposed to be exposed to much gunfire anyways.

I disagree about Lt, rear echelons, walking stuka, and MG-34. These are useful in almost any situation.
31 Dec 2015, 18:24 PM
#18
avatar of nodickwilliams

Posts: 230

Permanently Banned
Aside from worthless vet abilities, I disagree with howtzer rotation buffs being bad, especially on the b4. Thats actually not bad considering they will be able to fire faster when changing targets.
31 Dec 2015, 18:25 PM
#19
avatar of __deleted__

Posts: 830

jump backJump back to quoted post31 Dec 2015, 17:49 PMTobis

Or you could, you know, micro your units a little bit instead of telling them all to run in a blob. If he is getting ahead just make him stop and wait ffs. It's not like people complain about blitz on Ostheer tanks being too fast because it outruns the other tanks around it.


That comparison makes no sense, since Blitzkrieg is on activation, captain constantly sprints. Apart from that, thank you for reinforcing my statement.
31 Dec 2015, 18:30 PM
#20
avatar of Omega_Warrior

Posts: 2561

How could you miss pack howi's vet 2. Because nothings better then only receiving stat buffs for your crappy, 3 round, innacurate barrage, right. At least now it gets extra pen. So much better then normal stat buffs :foreveralone:.
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