UC / Bren Carrier...
Posts: 680
Did see a wiki description suggesting it was made from chicken wire covered with baking foil, which seems aptly weak.
Anyone found a good use for them in the early or late game? 90 munitions is an awful lot for the flame variant, the HMG doesn't seem to be at all potent ( loved AP rounds in COH1), units can't shoot out of it and even the self repair only comes at vet1. Can't say I've had too many survive to vet1.
Thing is the self repair allowed the Brits to offload some early manpower problems into munitions, and use this for much needed map control in the early game of COH. COH2 seems to keep the manpower problems whilst giving the Axis a dream wishlist of nerfs.
Posts: 615
Posts: 680
I've been using ( losing) a lot of them and noticed that they tend to get to about 50% health and then just spontaneously combust.
I've even tried using added armour bulletins and same thing happens. Lonely Volks squad in the open, UC fires, one volks rolls around on the ground after a bit looking as though he is being tickled, UC hits 50% health and decides to do an impression of Spinal Tap's drummer.
Very early in the game and only small arms used, no shrecks or anything like that...
Every annoying Kubel wagon I see escapes with a tiny sliver of health left where as UCs seem to lull you into thinking they have something left in the tank then turn into Roman candles.
I'm sure a two man Tommy squad with a Bren has less health yet would fare better despite no armour.
Posts: 6
Posts: 680
Just thought... Does Cover work for vehicles? Would a UC be safer behind green cover?
With a machinegun versus rifles you'd think it would kill quickly at close range. Seems to take as much damage as it gives though against unarmoured infantry...
Posts: 196
Early on, it is great, can make all the difference in a engagement to give you that much needed edge.
Posts: 208
Definitely needs a damage buff for both it's upgrades, they just aren't worth it
Also, what the hell is with its constant refusal to drive forwards?! Even if you press attack move it decides to reverse attack into the enemy. Doubly frustrating as it has a painfully slow rotation rate
Posts: 680
I'll give them another try either covering a Vickers or guarding several strat points at maxish range. Could do with making a map and range circles app so that the optimum position of emplacements and UCs could be determined, I'm thinking 2 UCs with their low maintenance and interlocking arcs of fire might solve some of the cutoff and strat point pinching that pioneers tend to get up to...
Edit: In fact I'm wondering now whether there is a way to guarantee a pin on roving shreck blobs outside of their max range with some combination of UCs and Vickers, which I think is 35m.
Posts: 964 | Subs: 11
Posts: 124
Posts: 964 | Subs: 11
All the other factions can repair and clear mines from their starting unit, brits need tech for this as well. I guess they are tough like that, mine sweeper? Nah brits don't need that
Easy fix that would make the UC more useful in early game strats (low tech strats):
1) replace IS starting unit with a eng squad, adjust manpower accordingly
2) make healing available without tech
Posts: 124
15 fuel is only expensive because brits have to tech up early for healing, repair and mine sweeper(situational).
All the other factions can repair and clear mines from their starting unit, brits need tech for this as well. I guess they are tough like that, mine sweeper? Nah brits don't need that
Easy fix that would make the UC more useful in early game strats (low tech strats):
1) replace IS starting unit with a eng squad, adjust manpower accordingly
2) make healing available without tech
That is a very very roundabout way to fix UC, replacing IS with RE as the starter unit is a nerf. We don't need to change the faction just to accommodate the UC, the UC just needs to be changed.
UKF is already playing a tightrope early game as while the IS is good, they aren't exactly USF Riflemen and they have all the weaknesses you mentioned (Need to tech up to heal, no dedicated healer unit)
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