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Why can USF inf pickup dual upgrades?

20 Dec 2015, 18:43 PM
#1
avatar of sorryWTFisthis

Posts: 322

As the game is becoming #eSporstsready finally, this is a major balance problem which still remains untouched to this day. 2x zook, bars and 1919 turn any useless unit into exterminators, AI or AT. This is a replay from Top 5 players, USF against the so called OPKW. If the USF guy could manage to not waste his shermans then the OPKW player had no chance in hell.


http://www.coh2.org/replay/46526/1v1-vs-jove-on-langres-great-fallschirmj%C3%A4ger-usage
20 Dec 2015, 18:48 PM
#2
avatar of __deleted__

Posts: 4314 | Subs: 7

Maybe it is because zook < shreck

bar < lmg42

And they need to unlock them and also run back to base in order to get them while OKW can get weapons even on opponents field.

Also its not like he was not paying 140 munny for 2 lmg whitch turn that squad into piňata once there is some indirect fire or tank nearby.

And more weapons means less mines/demos/greandes/faust/offmaps
20 Dec 2015, 18:52 PM
#3
avatar of sorryWTFisthis

Posts: 322

I would love to send obers back to Berlin if they could pickup a seond 34 and then get back into the game.
20 Dec 2015, 19:20 PM
#5
avatar of What Doth Life?!
Patrion 27

Posts: 1664

OP is genuinely asking because he has never played a match in his life so he's not sure why or how certain mechanics work. :luvDerp:
20 Dec 2015, 19:44 PM
#6
avatar of Kubelecer

Posts: 403

STOP EATING THE BAIT

20 Dec 2015, 19:49 PM
#7
avatar of Stafkeh
Patrion 14

Posts: 1006

20 Dec 2015, 19:54 PM
#8
avatar of Remo

Posts: 111

STOP EATING THE BAIT




20 Dec 2015, 20:32 PM
#10
20 Dec 2015, 20:55 PM
#12
avatar of __deleted__

Posts: 830

Well at least we all know whom the allied fanboys are.

Balance wise, double lmg 1919 are a joke. But hey, OKW op, so its legit until that shit gets nerfed (I mean this).
20 Dec 2015, 21:05 PM
#13
avatar of Cafo

Posts: 245


bar < lmg42



Debatable.
20 Dec 2015, 21:14 PM
#14
avatar of Cafo

Posts: 245

As the game is becoming #eSporstsready finally, this is a major balance problem which still remains untouched to this day. 2x zook, bars and 1919 turn any useless unit into exterminators, AI or AT. This is a replay from Top 5 players, USF against the so called OPKW. If the USF guy could manage to not waste his shermans then the OPKW player had no chance in hell.


http://www.coh2.org/replay/46526/1v1-vs-jove-on-langres-great-fallschirmj%C3%A4ger-usage


Why not mention UKF then lol... or the fact axis can upgrade to a superior weapon and then are able to pick up another, if you want balance and you change it for USF you would have to change every other faction as well.
20 Dec 2015, 21:15 PM
#15
avatar of BeefSurge

Posts: 1891

It's a defining feature of the faction and is actually historically accurate.
20 Dec 2015, 21:31 PM
#16
avatar of sorryWTFisthis

Posts: 322

jump backJump back to quoted post20 Dec 2015, 21:14 PMCafo


Why not mention UKF then lol...
Because their upgrades suck and they need to pickup two of them to feel any difference, Hell I would give them 3.


That is not the case with 1919, bar and zookie, as it is clearly evident in the top5 players replay
20 Dec 2015, 21:52 PM
#17
avatar of AchtAchter

Posts: 1604 | Subs: 3

I find some of the posts here incredible disrespectful and really unnecessary in the terms that they don't add value to the discussion.

@Topic

I find double zooks, double bars, double Piats(lol) completely fine, no problem at all.

However LMGs are such potent weapons, that I think mainline infantry should not be able to hold two of these. It's no problem on elite infantry, since elite infantry can't be spammed and has to be used clever.
20 Dec 2015, 22:16 PM
#18
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I would like to see all lmgs limited to one per squad, with the exception of DP-28s for obvious reasons. After doing this, all lmgs can be correctly priced for their performance as well, with lmg34 at most expensive, followed by lmg42, m1919, bren/vickers.
20 Dec 2015, 22:20 PM
#19
avatar of newvan

Posts: 354

jump backJump back to quoted post20 Dec 2015, 21:05 PMCafo


Debatable.


DPS of single BAR on vet0 rifleman - 10.479/5.656/2.950
DPS of single 1919 on vet0 rifleman - 6.174/8.805/9.041
DPS of single Mg-34 on vet0 ober - 11.561/16.802/16.833
DPS of single Stg-44 on vet0 ober - 26.152/12.649/4.274

Bouth are 60 ammo, you can't shoot while moving with Mg-34, but your DPS at far range is 5,7 times better than BAR's and still even better at close. You want mobile platform - you have 2 Stgs for 60mu, each of them have DPS of 2 BARs. What is Debatable?
20 Dec 2015, 22:32 PM
#20
avatar of ThoseDeafMutes

Posts: 1026

Make 1919's slightly better, but take up 2x weapon slots and cost maybe 80.

Double BAR is fine, double Zook is fine.
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