Login

russian armor

Would you be interested in a 4v4AT tourney?

15 Dec 2015, 18:02 PM
#21
avatar of SwonVIP
Donator 11

Posts: 640

Yep. Definitely!!! :banana:
16 Dec 2015, 08:58 AM
#22
avatar of Aladdin

Posts: 959

jump backJump back to quoted post15 Dec 2015, 15:35 PMGdot


Not really.

These maps are balanced fairly well, imo.
Map pool:

Steppes
Lienne Forest
General Mud
City 17
Redball Express
La Glieze
Lanzerath Ambush
Port Hamburg



City 17 and Lanzerath ambush are certainly not balanced the first due to the position north side gets on their fuel, and ambush due to how the mid is designed with the north side having free sight over the mid vp, while the south side team's sight on mid vp totally blocked by all trees there, I'm sure everyone knows that
The rest of the maps seem faily balanced (except steppes and redball both axis favoured)
P.S I couldn't access the link to u posted, it's taken down?!!
16 Dec 2015, 10:17 AM
#23
avatar of RedT3rror

Posts: 747 | Subs: 2

jump backJump back to quoted post16 Dec 2015, 08:58 AMAladdin

The rest of the maps seem fairly balanced (except steppes and redball both axis favoured)


Yes, if you ignore the southern team on La Gleize having it much easier to hold their own fuel and to cut off the enemy or how the southern team on Hamburg doesn't have to pass chokepoints and can get into both fuel buildings easily.
16 Dec 2015, 10:30 AM
#24
avatar of Aladdin

Posts: 959



Yes, if you ignore the southern team on La Gleize having it much easier to hold their own fuel and to cut off the enemy or how the southern team on Hamburg doesn't have to pass chokepoints and can get into both fuel buildings easily.


I agree
16 Dec 2015, 15:58 PM
#25
avatar of Gdot

Posts: 1165 | Subs: 1

The Tournament is being reworked and will be re-released shortly. Stay Tuned!


16 Dec 2015, 17:31 PM
#26
avatar of Partisanship

Posts: 260

With how 4v4 works, I fear for the ratio of axis players to allies players.
16 Dec 2015, 17:35 PM
#27
avatar of Gdot

Posts: 1165 | Subs: 1

With how 4v4 works, I fear for the ratio of axis players to allies players.


Each team will play as axis once and allies once (on the same map). If it is a 1-1 split, higher VP count will determine the winner. This due to the amount of time invested for not only a typically long game (45-hour avg.), but also the difficulty in getting 8 players from around the world on at a mutual time.
16 Dec 2015, 17:50 PM
#28
avatar of =]H[= Tennessee88

Posts: 22

With how 4v4 works, I fear for the ratio of axis players to allies players.


Plus, I feel like things balance out a lot more for allied players in 4v4. But I'm not the expert. I just need to find our 4th and start practicing up, 4v4 is micro hell.
18 Dec 2015, 01:14 AM
#29
avatar of Napalm

Posts: 1595 | Subs: 2

coh2.org does have a mumble server. Or, at least it did. That could be used by teams if needed.
18 Dec 2015, 02:31 AM
#30
avatar of NinjaWJ

Posts: 2070

yes it would be very interesting. i like this idea
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

498 users are online: 1 member and 497 guests
paxa59947
0 post in the last 24h
36 posts in the last week
143 posts in the last month
Registered members: 44954
Welcome our newest member, Mtbgbans
Most online: 2043 users on 29 Oct 2023, 01:04 AM