Login

russian armor

Goliath self spotting??

10 Dec 2015, 14:10 PM
#21
avatar of Raindrop

Posts: 105



and their 360 Degree perfect vision.

for realism, shouldn't soviet tanks have to "turn out" to see in combat and risk being de-crewed by small arms fire?


Honestly I think that would be an good idea if most AFV would have more vision. This would force combined arms play.

Goliaths imo should have a small field of vision like 5 ingame.
23 Dec 2015, 00:10 AM
#22
avatar of WeißAlchimist

Posts: 112



Honestly I think that would be an good idea if most AFV would have more vision. This would force combined arms play.

Goliaths imo should have a small field of vision like 5 ingame.


What is your astounding logic behind this?
Besides making it gamey as f**k
23 Dec 2015, 01:00 AM
#23
avatar of __deleted__

Posts: 830

Have you guys heard about the reincarnation of the Ostheer demo charges?! They are chewing up blobs like crazy!!!

Oh wait :foreveralone:
25 Dec 2015, 21:16 PM
#24
avatar of Serrith

Posts: 783

Allied fanboy: Since allies don't have it, axis shouldn't either, remove it from the game and give them flare mines instead.

Axis fanboy: Costs 10 more then a demo charge, therefore it should have blitz, be reusable and have 425 frontal armor


Joking asside, I do think its somewhat silly it can spot for itself.


Isnt the point of having the early warning flares to give you sight so you can utilize tricky tactics like ninja goliaths? Having sight on the goliath just makes it sort of... Redundant.
25 Dec 2015, 22:23 PM
#25
avatar of Grim

Posts: 1093

This is just an idea but I think it would be cool if the goliath came with a pioneer/radio squad (2 man) dedicated to controlling it. So the goliath would only be able to move or detonate if it's within their control aura.

Once the goliath detonates they auto retreat.

Just though this would add a bit more counter play than a unit that simply rofls wherever it likes on the map.

OR

Make sturmpioneers build radio masts (like pathfinders for USF) that emit an control aura for the goliath, meaning you have to plan ahead.....

Just ideas mind you, so don't take offense :)
25 Dec 2015, 22:36 PM
#26
avatar of PanzerGeneralForever

Posts: 1072

Doesnt need a sweeper to detect unless its in camo. Its fine imo. Comes in one commander and costs alot too.
25 Dec 2015, 23:30 PM
#27
avatar of nodickwilliams

Posts: 230

Permanently Banned
Reduce sight to 0 or 5.

Unlike the demo, you can't be on top of it and its still camoed. Like a sniper, when ur close enough its spotted. So if you are quick you can escape and blow it up.
26 Dec 2015, 00:45 AM
#28
avatar of Storm267

Posts: 128


it okw players that blob!



not sure of ignorance..or allied fanboism. Going to go with ignorance. Because it seems as if you were going for saying. "it's just okw that blobs"
26 Dec 2015, 01:25 AM
#29
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

everyone blobs the same units because there are limited mobile infantry options and it's easier to do then most other things. it's also pretty strong against even the counters.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

498 users are online: 498 guests
10 posts in the last 24h
31 posts in the last week
144 posts in the last month
Registered members: 45040
Welcome our newest member, jacantonh81
Most online: 2043 users on 29 Oct 2023, 01:04 AM