Why OKW has resource penalties - Justification?
11 Nov 2015, 18:53 PM
#61

Posts: 232
Don't think its been mentioned, but if okw loses resource penalties then the flak HQ has to go. Or at least be toned down severely. Otherwise you'd just lock down huge sections of map and be done with it.
1 user is browsing this thread:
1 guest
Livestreams
|
|
|
74 | ||
|
|
|
19 | ||
|
|
|
10 | ||
|
|
|
7 | ||
|
|
|
40 | ||
|
|
|
13 | ||
|
|
|
7 | ||
|
|
|
6 | ||
|
|
|
3 | ||
|
|
|
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.47970.872+3
- 2.1120398.738+11
- 3.425219.660-1
- 4.435301.591+4
- 5.377196.658+2
- 6.527341.607+5
- 7.11730.796+4
- 8.12957.694+9
- 9.1349749.643+1
- 10.341122.737+2
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2871
Board Info
704 users are online:
704 guests
0 post in the last 24h
2 posts in the last week
5 posts in the last month
2 posts in the last week
5 posts in the last month
Registered members: 67282
Welcome our newest member, Bwxggc54
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Bwxggc54
Most online: 4501 users on 26 Oct 2025, 01:00 AM
