How to make kv1 balanced?
28 Sep 2015, 18:25 PM
#1
Posts: 49
Does anyone have any suggestions on how to use it? Or suggest some buffs that you think will help. I personally feel the main gun just needs a buff. I just feel it's a waste of fuel right now.
28 Sep 2015, 19:43 PM
#2
7 Posts: 1664
+10% accel/decel at vet 1 for all Kv's and 20% faster veterancy gain please.
28 Sep 2015, 19:45 PM
#3
Posts: 692
hit point buff to 1040
buildable from T4 building like t-34-85 (if it isnt already)
buildable from T4 building like t-34-85 (if it isnt already)
28 Sep 2015, 20:46 PM
#4
Posts: 8154 | Subs: 2
One would had thought that it was "practically" balanced. Then we had UKF to put it to cry in a corner 

PAGES (1)

1 user is browsing this thread:
1 guest
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.48570.874+9
- 2.1146404.739+18
- 3.565352.616+12
- 4.380196.660+5
- 5.14869.682+1
- 6.23459.799+11
- 7.455230.664+3
- 8.1413777.645-1
- 9.349124.738+3
- 10.11930.799+6
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3338
Board Info
1143 users are online:
1143 guests
0 post in the last 24h
1 post in the last week
13 posts in the last month
1 post in the last week
13 posts in the last month
Registered members: 70326
Welcome our newest member, ytmp4ukcom1
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, ytmp4ukcom1
Most online: 4501 users on 26 Oct 2025, 01:00 AM