Quick kubelwagon question
									23 Aug 2015, 18:09 PM
				
	#21					
								
					
				
		
Posts: 1116 | Subs: 1
Permanently BannedKubel = box? wagon = car?
			
		
									24 Aug 2015, 15:56 PM
				
	#22					
								
					
				
		
Posts: 205
you've made him look a right mug there.
			
		
									25 Aug 2015, 07:36 AM
				
	#23					
								
					
				
		
Posts: 41
it takes 2 zis shots to kill a kubel, a unit that is t0, costs 240 mp and 5 fuel
it takes 2 pak shots to kill a m5 quad, a unit that is t3, costs 270 mp and 30 fuel, along with the mandatory 120 muni upgrade
balanced game
			
		it takes 2 pak shots to kill a m5 quad, a unit that is t3, costs 270 mp and 30 fuel, along with the mandatory 120 muni upgrade
balanced game
									25 Aug 2015, 08:58 AM
				
	#24					
								
					
				
		
Posts: 308
The civilised world needs to spell Pearl HarbOr the US way because its a proper noun (name of a place).
Similarly, we should spell Kübelwagen with an 'e' because it's a proper noun. (VW type 82 "Kübelwagen")
			
		Similarly, we should spell Kübelwagen with an 'e' because it's a proper noun. (VW type 82 "Kübelwagen")
									25 Aug 2015, 09:46 AM
				
	#25					
								
					
				
		
Posts: 1802 | Subs: 1
Don't listen to him, he is a dog pope.
Please do not make it a Kuble vs M5 thread, it's stupid. 360 degree Insta suppress HUGE dps and good penetration which is resistant to small arms fire versus what? Kuble? People abuse kuble, yes but do not compare these two.
			
		it takes 2 zis shots to kill a kubel, a unit that is t0, costs 240 mp and 5 fuel
it takes 2 pak shots to kill a m5 quad, a unit that is t3, costs 270 mp and 30 fuel, along with the mandatory 120 muni upgrade
balanced game
Please do not make it a Kuble vs M5 thread, it's stupid. 360 degree Insta suppress HUGE dps and good penetration which is resistant to small arms fire versus what? Kuble? People abuse kuble, yes but do not compare these two.
									25 Aug 2015, 09:50 AM
				
	#26					
								
					
				
		
Posts: 45
it takes 2 zis shots to kill a kubel, a unit that is t0, costs 240 mp and 5 fuel
it takes 2 pak shots to kill a m5 quad, a unit that is t3, costs 270 mp and 30 fuel, along with the mandatory 120 muni upgrade
balanced game
or you dmg the kübel by 3% with small arms so you can 1 shot it.
									25 Aug 2015, 09:55 AM
				
	#27					
								
					
				
		
 1
1			Posts: 764
it takes 2 zis shots to kill a kubel, a unit that is t0, costs 240 mp and 5 fuel
it takes 2 pak shots to kill a m5 quad, a unit that is t3, costs 270 mp and 30 fuel, along with the mandatory 120 muni upgrade
balanced game
It takes at least 8 Kubels to kill 1 M5!
balanced game
2/10, would not troll again
									25 Aug 2015, 11:03 AM
				
	#28					
								
					
				
		
Posts: 493
Do you want M5 die by one pak shot? Because kubal (special delivery for das) still needs two.
			
		
									25 Aug 2015, 13:06 PM
				
	#29					
								
					
				
		
Posts: 484
I believe the motorcycle in CoH1 had some kind of bonus, either a RA buff or something to do with target size, that made it much harder to hit than other vehicles.  It wasn't that unusual to see a motorcycle escape several shots from ATG's.  I assume the same principle has been applied to the kubel.
			
		
									25 Aug 2015, 13:09 PM
				
	#30					
								
					
				
		
Posts: 4951 | Subs: 1
I believe the motorcycle in CoH1 had some kind of bonus, either a RA buff or something to do with target size, that made it much harder to hit than other vehicles. It wasn't that unusual to see a motorcycle escape several shots from ATG's. I assume the same principle has been applied to the kubel.
Fun Fact: The Kubel has the pathing AI of the motorcycle from CoH1 because as we know driving a car is exactly like driving a motorcycle.
									25 Aug 2015, 13:18 PM
				
	#31					
								
					
				
		
Posts: 1890 | Subs: 1
Another thing to keep in mind is that the Maxim continues to fire even if pinned (props to the Cruzz thread) so at the very least you can take the Kubel's health down and force it off to retreat.
Also, there is currently a 100% main gun crit at 25% health due to a bug so if you care bum rushing it take that into account. I've found that the most important thing is to not get frustrated and just start throwing infantry and it without thinking because a smart player will keep microing it away and you'll just keep setting yourself back farther. Sometimes its better/easier just to focus on a different part of the map- force him to move the Kubel and you might catch it moving around.
			
		Also, there is currently a 100% main gun crit at 25% health due to a bug so if you care bum rushing it take that into account. I've found that the most important thing is to not get frustrated and just start throwing infantry and it without thinking because a smart player will keep microing it away and you'll just keep setting yourself back farther. Sometimes its better/easier just to focus on a different part of the map- force him to move the Kubel and you might catch it moving around.
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