Taking RNG to it's limits.
Posts: 341
hear this out, imagine that instead of having a predetermined loadout the game actually picks 3 random commanders for you, and you get to choose in game.
this would make players experiment with all commanders and become more and more creative.
the selection of doctrines however is not to be made completely randomly, all commanders can fit into 3 categories, infantry armor and support, u get 1 of each.
also every commander has a value so that the balance can be kept.
WHAT DO YOU GUYS THINK???????
Posts: 159
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Posts: 205
I think people need to accept COH for what it is, its fun, its challenging, its competitive in the same way monopoly could be considered competitive. Its not an e-sport
Posts: 453
Could be an interesting mod, but for Automatch that would reduce competitiveness. Games like StarCraft have very little RNG and it draws a big E-Sports environment and while I find COH's RNG adds some flavor it should be done in moderation. At it's current level the RNG is a little too much for me sometimes.
I love your Avatar, Bill Murrays the MAN!
Posts: 159
Thing is you could remove all RNG from the game and coh still wouldn't draw a big e-sports crowd.
I think people need to accept COH for what it is, its fun, its challenging, its competitive in the same way monopoly could be considered competitive. Its not an e-sport
just like poker isnt :>
Posts: 2819
So yeah, cool mod but not good for automatch
Posts: 169
Posts: 205
just like poker isnt :>
I guess it depends how you define it.. is darts? is chess? are board games?
All i'm saying is that if you took all the rng out of coh you wouldn't have a starcraft esq e-sport and you'd probably have a less enjoyable game
Posts: 341
Could be an interesting mod, but for Automatch that would reduce competitiveness. Games like StarCraft have very little RNG and it draws a big E-Sports environment and while I find COH's RNG adds some flavor it should be done in moderation. At it's current level the RNG is a little too much for me sometimes.
sorry but i can't see how this could reduce competitiveness, maybe i was not clear clear enough.
for example a standard ostheer loadout is close air support, mechanized assault and assault support, so u have two armor commanders and 1 support commander.
HEAVY ARMOR
assault support TIGER
lightning war TIGER
spearhead doctrine TIGER
mechanized assault Tiger
fortified armor Elefant
jaeger armor Elefant
elite troops Tiger Ace
GENERAL SUPPORT
Blitzkreig
Close Air Support
Defensive Doctrine
Festung Armor
German Mechanized
Joint Operations
Luftwaffe Supply
Mobile Defense
INFANTRY
Encirclement
German Infantry
Jaeger Infantry
Ostruppen
Storm Doctrine
Festung Support
pick one from each category and think of the worst case scenario, i don't see no underpowered combination.
i think the same goes for other factions as well.
Posts: 114
Posts: 824
sorry but i can't see how this could reduce competitiveness, maybe i was not clear clear enough.
for example a standard ostheer loadout is close air support, mechanized assault and assault support, so u have two armor commanders and 1 support commander.
pick one from each category and think of the worst case scenario, i don't see no underpowered combination.
i think the same goes for other factions as well.
NKVD tactics is utter dog vomit for Soviets, The Recon one for USF is pretty bad with an overpriced infantry call-in as the "big pay-off", Elite Armor is too expensive for resource starved OKW. Also getting any Howie doctrine and the opponent getting an airstrike doctrine would pretty much neuter your doctrine.
This is an interesting idea for Mods, but for Auto-match it just seems like someone trolling because they keep losing to same doctrine.
Posts: 498
So - wouldn't work for automatch, maybe as a optional thing or maybe as a mod
Posts: 2723 | Subs: 1
Posts: 640
More RNG less esport
GG WP
Posts: 72
COH2 is a game blessed (plagued?) by rng, it can determine anything that happens during a game and can make or break your game, while its effects on certain engagements can be quite annoying i do think RNG should take a bigger part in game.
hear this out, imagine that instead of having a predetermined loadout the game actually picks 3 random commanders for you, and you get to choose in game.
this would make players experiment with all commanders and become more and more creative.
the selection of doctrines however is not to be made completely randomly, all commanders can fit into 3 categories, infantry armor and support, u get 1 of each.
also every commander has a value so that the balance can be kept.
WHAT DO YOU GUYS THINK???????
Sounds interesting if its put in a way armor support and infantry but how to place which commander in each category is the task needed to be taken.
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