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russian armor

In addition to the infantry(share your opinion)

17 Jul 2015, 17:14 PM
#1
avatar of Sugmar

Posts: 46

Expansion of infantry:

1. The Russian Red Army. Add squad Commissioner. The squad consists of two soldiers armed with automatic rifles and Commissioner. Has 3 levels of experience. Each level opens up and gives the ability to increase the accuracy of fire and armor of detachment.

Abilities:
1) passive aura - increases protection and speed of movement of infantry. Radius small.
2) Actively - (cost of 25 rounds) - "Attack" Changes passive bonuses provided by the aura - the infantry gets a bonus to accuracy and suppress enemy fire during prolonged attack. It requires experience level 1.
3) Actively - (30 rounds) - "overwhelming bombardment." Requirements: at least one machine-gun and mortar.
A unit with machine gun and mortar squad to get a bonus to attack range, and then fired at a selected area for 5 seconds. All enemy infantry in the affected area - suppressed. Area shelled mortar using fragmentation and smoke shells.
Requires experience level 2.

2. OKW - Staff Officer Doctrine of breakthrough is now being built in the main headquarters. There is a standard 5 levels of experience. The detachment is represented: by the officer and two grenadiers with automatic rifles GV-43.

Abilities:
1) Passive aura - provides accuracy bonus infantry.
2) Actively - concentrated bombardment (price 15 rounds) - located next to infantry units to increase their rate by 10 seconds. Requires experience level 1
3) Actively - Reset smoke bombs (price 30 rounds) - above the battlefield flying aircraft and resets eight smoke bombs through. Requires experience level 2
4) Actively - Binokol (price free). Squad officer narrows the field of view, but increases the range of the selected direction of the review. The speed of the unit is reduced. It requires experience level 2.
At the level of experience of 3 and 5 of the detachment receives a bonus to armor, accuracy, speed bonus recharge capabilities.
at the level of experience of detachment and an additional 4 2 Grenadiers.

Modernization of infantry:
The new proposal for the Red Army - all recruits have reached experience level 3, may surcharge of 100 manpower modernezirovanny a new type of unit - front-line infantry. A prison units at the level of expertise can be 3 to modernize offices breakout star 200 manpower.

1. Frontline Infantry - is a new type of infantry, which can be obtained from experimental - Level 3 recruits.
Armament - standard rifle.
The characteristics are approximately equal to the detachment of grenadiers.
Additional armament: modernization:
a) 3 automatic rifle AVT-10 - increase the efficiency of unit at the far and middle distance. The cost of 40 rounds.
b) 1 machinegun DP-28 - increases the force of an anti-detachment.

Abilities:
- "Cheers" - increases the speed of movement.
- Cocktail Molotov and AT grenade - after buying the modernization of the headquarters.
- "The ability to Flare" menyaetsya the ability - "lie" - force gets 50% of resistance to suppression, 25% damage resistance against explosions and gets + 10% for precision fire. A unit can be crushed by the middle and heavy machinery.
- Build - trench - a new protective cover - reduces damage from explosions by 50%, damage from small arms fire by 55%, increases the vulnerability to grenades and flamethrowers to 30%. Deafening mine (price 5 rounds) - a small area set stun mines that activation techniques stun the crew for 5 seconds.

2. Branch breakthrough - a new type of infantry, made from prison units have reached level 3 experience.
The squad consists of 6 people.
Armament 3 semiautomatic rifle SVT-10, 3 pistol gun PCA.
Modernization: the flamethrower - (if this upgrade has been purchased from the prison unit, which was modernized, the flamethrower is issued immediately after construction). Price 60 rounds.
SCS - Model 1941 - a detachment receives 2 rare specimen SC - improves unit against infantry. Price (45 rounds).

Abilities:
a) an explosion of a package - a standard high-power explosives, which is a prison party.
b) "Snatch" - force a top speed of 3 seconds, no firing during the term of capacity.
c) Combat promotion - within 15 seconds of receiving a detachment increase + 30% armor, precision fire, but also reduces movement speed by 40%.
g) instead of the signal rocket squad gains the ability to - smoke grenade.


OKW and the Wehrmacht:

Units grenadiers pantsgrenaderov, obergrendaerov get an upgrade to 4 - Sergeant squad.

Sergeant provides increase of survivability unit when it hit a fire mortars and heavy artillery - due to the fact that he was a member of the squad and 5 is somewhat separately. Armament:
Grenadiers - MP-40. At the level of experience of squad Detachment 3 provides the ability to leap.
PantsGrenadery - MP-40 squad at the location in the green shelter provides a bonus to the rate of recharge. It requires experience level 2 unit.
Obergrenadery - armed with a pistol, 3-level unit offers the ability to skyrocket.

Allied Army:

Lieutenant.
With the first level of experience provides a passive aura increases the accuracy and rate of fire squads of infantry.

Captain. With each level of experience further gains the ability to:
Level 1 - Passive aura of protection - provides 15% protection to the infantry and + 5% for each level of capital.
2. Level - Active ability - "Kill it," the whole infantry with AT and AT-volley technique makes the selected target, the shot comes out of turn.
3. Level - "comes" The infantry received armor bonus + 15%, and resistance to the suppression of explosions and 30%. Lasts 7 seconds.

Major - also has an aura - the distribution of first-aid kits. Increases the health infantry 5 One unit.

Army allies - an alternative T4. - T5

Over 250 manpower and 15 fuel is absolutely necessary construction of T2 and T3 - the US Army is building a radio station.

At the station, you can buy one type of aircraft, which will provide support. The aircraft can be only one, it is not included in the limit on the number of units. Called as an activated ability of the Allied headquarters.

Types of aircraft:
Fighter - the cost of 250/70. Patrol the selected area of ​​the map, for 90 seconds, 90 seconds cooldown abilities. When the detection of enemy infantry, light vehicles - from machine guns to attack it, suppress, causing heavy damage. With the loss of the aircraft can be ordered for 250 new manpower.

Ground attack - the cost of 300/110. patrol a selected area of ​​the card within 60 seconds, the average attack priimuschestvenno, heavy equipment of the enemy with missiles and aircraft cannons. Inflicts came under attack by enemy infantry. The priority of the attack the whole technology. Reloading capacity of 110 seconds. In case of loss of the aircraft - you can buy a new 350/20.

Bomber - 350/125. It strikes at the selected area. Kandy is not highlighted. You can select the type of bombs before departure. recharge capacity of 90 seconds. Bombs - Smoke - throws off smoke bombs to 8 - a smokescreen for the line. Chlorine bombs - inflict damage on the infantry, but do not kill it. Appliances range of abilities can not shoot.
Fragmentation - infantry causing moderate damage over a large area, low light and medium engineering.
Kummulyativnye - causing heavy damage and damage the module technology, small radius of destruction.
19 Jul 2015, 15:51 PM
#2
avatar of Sugmar

Posts: 46

No reviews? no offers?
20 Jul 2015, 00:46 AM
#3
avatar of What Doth Life?!
Patrion 27

Posts: 1664

48 hours before one of the biggest patches in the games' history isn't the best time to make a thread like this.
20 Jul 2015, 07:37 AM
#4
avatar of Sugmar

Posts: 46

48 hours before one of the biggest patches in the games' history isn't the best time to make a thread like this.


Это не нытье, это предложение обсудить, что еще можно сделать для расширения игры. Например в ДЛС контенте - если уж говорить о финансовой составляющей.

Через 48 часов - у СССР станет меньше ударной силы из доктрин в лейте. А борьба за карту жестче.
Что будет с Советами при выходе британцев? которые больше приспособлены к тактике ползучей обороны? Советы могут проиграть в конкуренции США, когда США получит обновление древа развития - в виде минометов, пушек в главном штабе. США тогда за счет силы стрелков + их адаптивное вооружение станет очень мощной силой в ранней игре. В то время, как Релики сокращают влияние доктрин Советов - больше не будет ломика в рукаве в виде внезапно выехавшего эскадрона т-34-85 или ис-2. Придется строить как пехоту, так и поддержку.
20 Jul 2015, 07:40 AM
#5
avatar of BeefSurge

Posts: 1891

I like your ideas very much. You mod game?
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