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russian armor

New Patch Meta Predictions

17 Jun 2015, 23:17 PM
#1
avatar of BeefSurge

Posts: 1891

Soviets go Guards Motor every game. Yawn.

As Ostheer Stug Gs are God, that and CAS.

OKW Battlegroup HQ is mandatory because of basically free maphack.

As USF the AT snare nerf means Shermans are going to have fun vs Ostheer. The holy trinity of Gren, Pak, and Tiger has been a lot and Ostheer will suffer vs Sherman spam.

Other thoughts?
17 Jun 2015, 23:21 PM
#2
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Soviets go Guards Motor every game. Yawn.

As Ostheer Stug Gs are God, that and CAS.

OKW Battlegroup HQ is mandatory because of basically free maphack.

As USF the AT snare nerf means Shermans are going to have fun vs Ostheer. The holy trinity of Gren, Pak, and Tiger has been a lot and Ostheer will suffer vs Sherman spam.

Other thoughts?


Having used the old Stug Gs against USF which excelled if you could get something like a PIV to meatshield, USF may find that massed medium armour is its greatest weakness. With the health buff, Stugs probably going to smash USF armour so cost-effectively it won't even be funny since Jacksons will need three shots to kill it and Shermans will need four while the Stug G 3-4 shot each of these vehicles and it fires faster than all of them. Of course USF can flank and smoke, but if there's a Pak behind, good luck as one pak shot will allow fausts to engine crit. And since it's the Ost vs USF match-up there's always going to be a pak around.

Add spotting scopes for greater smashing and laughing power.
17 Jun 2015, 23:25 PM
#3
avatar of BeefSurge

Posts: 1891

Massed medium armor is also debatably the strength of the USF-Wolverines, Jacksons, HE Shermans, and HMCs are debatably best in class for each price bracket, and all can self repair and have radio net. If medium armor spam becomes Ostheer meta then this patch will be a hell of a time.
18 Jun 2015, 00:30 AM
#4
avatar of Strummingbird
Honorary Member Badge

Posts: 952

I'll cast my lot in with Guard Motor vs CASmacht.
18 Jun 2015, 01:05 AM
#5
avatar of PanzerGeneralForever

Posts: 1072

Soviets go Guards Motor every game. Yawn.

As Ostheer Stug Gs are God, that and CAS.

OKW Battlegroup HQ is mandatory because of basically free maphack.

As USF the AT snare nerf means Shermans are going to have fun vs Ostheer. The holy trinity of Gren, Pak, and Tiger has been a lot and Ostheer will suffer vs Sherman spam.

Other thoughts?


I assume you are referring to the 200 mp infrared half track?
If you want map hacks put spotting scopes on a 222. It doubles the scout cars LOS and only costs 30 munitions.
18 Jun 2015, 01:21 AM
#6
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



I assume you are referring to the 200 mp infrared half track?
If you want map hacks put spotting scopes on a 222. It doubles the scout cars LOS and only costs 30 munitions.

Well, not if you're OKW in 1v1.
18 Jun 2015, 01:34 AM
#7
18 Jun 2015, 02:01 AM
#8
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

I will be interested to see what happens with a 200 MP unit you can salvage for 15 fuel.


Build IR Halftrack

Attack Ground with Shreks

Salvage

Repeat


Even better with Salvage Doctrine.
18 Jun 2015, 02:47 AM
#9
avatar of CieZ

Posts: 1468 | Subs: 4

For soviet: t3 or t4 into ISUs or is2s. People will still play 85s but they won't be as strong.

CAS will be the strongest doctrine imo. Along with Lightning war, blitzkrieg, mech assault.

USF will be pretty much the same. Maybe the 50cal will be built.

Okw: Luftwaffe and fort since mg34s should be very cost effective. JLI and fusilier good too.

Overall more teching from soviet and ost.
18 Jun 2015, 03:39 AM
#10
avatar of BeefSurge

Posts: 1891

I could see fast Stuart, too. Very reliable counter to Flaktrack, Scout Car, Sniper, and call-in troops.
18 Jun 2015, 03:44 AM
#11
avatar of Jaedrik

Posts: 446 | Subs: 2

jump backJump back to quoted post18 Jun 2015, 02:47 AMCieZ
People will still play 85s but they won't be as strong.
I'm confused. If anything, there will be more--they're still call-in-without-tech, and now that you can only have one heavy, well...
18 Jun 2015, 03:57 AM
#12
avatar of PanzerGeneralForever

Posts: 1072

jump backJump back to quoted post18 Jun 2015, 03:44 AMJaedrik
I'm confused. If anything, there will be more--they're still call-in-without-tech, and now that you can only have one heavy, well...


No. Not call-ins. Soon.
18 Jun 2015, 04:38 AM
#13
avatar of austerlitz

Posts: 1705

Guard motor.Especially in high teamgames,lol.Don't even bother playing as axis.
18 Jun 2015, 05:29 AM
#14
avatar of VonIvan

Posts: 2487 | Subs: 21

85s, 85s and Guards everywhere.
Seriously.
Every game you play it'll be like:


:foreveralone:
18 Jun 2015, 05:33 AM
#15
avatar of BeefSurge

Posts: 1891

...but Stugs!
18 Jun 2015, 07:41 AM
#16
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

the new meta will be complaining about anything relic breaks, anything that wasn't fixed, and making predictions about the next patch.

here's to another couple months. :lol:

18 Jun 2015, 16:20 PM
#17
avatar of Jaedrik

Posts: 446 | Subs: 2



No. Not call-ins. Soon.
Yeah, I do bet the other changes that... may or may not be occurring, will come with the brits, but this thread is about the 23rd patch, silly! :P
18 Jun 2015, 16:36 PM
#18
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

I will be interested to see what happens with a 200 MP unit you can salvage for 15 fuel.


Build IR Halftrack

Attack Ground with Shreks

Salvage

Repeat


Even better with Salvage Doctrine.


Salvaging only yields 5 fuel (+ 15MU with scavenger doctrine).
18 Jun 2015, 17:25 PM
#19
avatar of Jason

Posts: 82

85's everywhere!! That's what you'll see.
18 Jun 2015, 17:54 PM
#20
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post18 Jun 2015, 17:25 PMJason
85's everywhere!! That's what you'll see.

Historically accurate.
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