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Patch notes for 23rd June

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17 Jun 2015, 21:54 PM
#101
avatar of austerlitz

Posts: 1705

Its like patchers don't even have any idea what is happening actually,even though just about most soviet players are abusing this guard motor shit and now its the king of call-in.Good job.
17 Jun 2015, 21:54 PM
#102
avatar of Alexzandvar

Posts: 4951 | Subs: 1




Well you would think that, yet I just counted 6 people on the last 1 -2 pages upset crying about axis.


I think more people are angry that call in meta didn't get fixed for mediums, and all allied call in's revolve around mediums rather than heavies like Axis do.

double standards essentially.
17 Jun 2015, 21:55 PM
#103
avatar of braciszek

Posts: 2053



Guard motor remains OP,especially since OKW and Ost can't compete in call-in terms.


Not defending Guards Motor, but Soviets still cant compete with Ost/OKW in stock terms?

Well, because something called fundamental tier/teching changes for everyone isnt added yet... In which i wont play CoH2 until then.
17 Jun 2015, 21:59 PM
#104
avatar of CieZ

Posts: 1468 | Subs: 4

jump backJump back to quoted post17 Jun 2015, 21:48 PMCabreza
Guard motor was hardly nerfed. Sure the 120mm lost damage but that is not why anyone goes guard motor. Even with the nerf it still retains better squad wipe potential than the 82mm and now is cheaper to field. Beyond that guards will drop their weapons a lot less often and all of the T34/85 CP requirements remain unchanged while Guard motor's main competitor, Shock Rifle, is limited to a single IS2 on the field at any one time.

Lets not forget also that changes to AT nades and Pfausts mean that T34/85s are going to be A LOT more mobile on the flank compared to before.


Stug G is going to destroy 85s so hard. Soooooo hard.
17 Jun 2015, 22:00 PM
#105
avatar of austerlitz

Posts: 1705



Not defending Guards Motor, but Soviets still cant compete with Ost/OKW in stock terms?



Doesn't matter.You know how lol OKW is right now...their stock units are either cheap and bad like volks or overpriced due to malus like panther/ober so u can get maybe 1.
Ost stock units don't matter because u can never use many of them due to teching costs.

Why would soviets even need stock units.Get conscripts -guards -120 mm-t-34-85.Now their opponents can't even answer the call-in t-34/85s in any manner.Sad double standards.
17 Jun 2015, 22:02 PM
#106
avatar of Katitof

Posts: 17895 | Subs: 8

jump backJump back to quoted post17 Jun 2015, 21:38 PMPorygon
ROFL 120mm now 340 MP cost.

GJ buffing the guard motor more.

I know its hard to read through all these tears, but if you tried, you'd see things like "no 100 dmg anymore" or "no precision strike anymore".

Its called a nerf.
If you butcher a unit without reducing its price, its overnerf.

This time relic wasn't insane.
17 Jun 2015, 22:03 PM
#107
avatar of CieZ

Posts: 1468 | Subs: 4



What are you smoking? The buffed guards by making them not drop their weapons every 5 seconds.



There wasn't a single Axis nerf other than the Tiger I being limited to 1 so.......


Guards already lose to lmg grens. Now the mg34 can suppress them. Plus they won't destroy hmg squads now.
17 Jun 2015, 22:05 PM
#108
avatar of braciszek

Posts: 2053

You know, i was considering writing something decent, but with you, it


Doesn't matter.
17 Jun 2015, 22:06 PM
#109
avatar of jellyd0nut

Posts: 171

Dota 2 , Witcher 3, GTA, thinking....
17 Jun 2015, 22:06 PM
#110
avatar of austerlitz

Posts: 1705

You know, i was considering writing something decent, but with you, it



Why?I said something wrong?Keeping t-34/85 call-in meta while removing for the rest is double standards.
17 Jun 2015, 22:07 PM
#111
avatar of DonnieChan

Posts: 2261 | Subs: 1

the problem with the 120mm is that you place it somewhere and it does the rest for you. A unit you neednt micro but wipes squads. all you have to do is look when it has 1 man crew left and hit the retreat button from time to time...
17 Jun 2015, 22:07 PM
#112
avatar of FeelMemoryAcceptance

Posts: 826 | Subs: 2

Everything is good about RNG, appreciate it :)

BUT

Su-76 and Stug G :rofl::rofl: :spam:

USF's MG why so much precision now ? :thumbsup:haha

and why give to stuart a better precision too lol
17 Jun 2015, 22:08 PM
#113
avatar of austerlitz

Posts: 1705

Well leaviing the disappointments aside.Love what they did to stug and su-76.
But what is meant by machine gun' incremental accuracy'?Its useful?
17 Jun 2015, 22:08 PM
#114
avatar of Porygon

Posts: 2779

jump backJump back to quoted post17 Jun 2015, 22:02 PMKatitof

I know its hard to read through all these tears, but if you tried, you'd see things like "no 100 dmg anymore" or "no precision strike anymore".

Its called a nerf.
If you butcher a unit without reducing its price, its overnerf.

This time relic wasn't insane.


Bullshit.
120mm never need P strike to be effective. It is always fucking effective.
80 damage is enough to kill everyone except the Sniper = no change.

And cheaper, without ISG buff included.

Thanks Relic, giving me more time finishing Witcher 3. I refuse to play this shit patch.
17 Jun 2015, 22:11 PM
#116
avatar of Katitof

Posts: 17895 | Subs: 8



Why?I said something wrong?Keeping t-34/85 call-in meta while removing for the rest is double standards.

And axis AT wasn't buffed at all.

You are the living breathing example of double standards, picking selectively only what suits you, ignoring the facts that are inconvenient for your zealous bias.

Also, 34/85 isn't a heavy tank, why would it be limited now?
OKW P4s call-in also wasn't changed in any way, so there you have it, no double standard, just one blind axis fanboy.
17 Jun 2015, 22:11 PM
#117
avatar of Cabreza

Posts: 656

jump backJump back to quoted post17 Jun 2015, 21:59 PMCieZ


Stug G is going to destroy 85s so hard. Soooooo hard.


I'm not exactly convinced of that fact yet since 85s have such a meaty health pool but I'll concede that it remains to be seen what the StugG can do in the hands of a skilled player. I can see it being pretty scary once it gets Vet1 and TWP.

Out of curiosity what do you make of the change:
Distances adjusted to match other tank destroyer profiles

Seems like the range of the StugG was increased to 60 but it's so vague I really don't know.
17 Jun 2015, 22:11 PM
#118
avatar of CieZ

Posts: 1468 | Subs: 4



Why?I said something wrong?Keeping t-34/85 call-in meta while removing for the rest is double standards.


I've said it once, I'll say it again. Stug G and new raketen will go a long way in helping against 85 spam.

It's not that hard to figure out...
The only thing I'm disappointed about is that CAS didn't get nerfed. It's going to be crazy.
17 Jun 2015, 22:13 PM
#120
avatar of CieZ

Posts: 1468 | Subs: 4

jump backJump back to quoted post17 Jun 2015, 22:11 PMCabreza


I'm not exactly convinced of that fact yet since 85s have such a meaty health pool but I'll concede that it remains to be seen what the StugG can do in the hands of a skilled player. I can see it being pretty scary once it gets Vet1 and TWP.

Out of curiosity what do you make of the change:
Distances adjusted to match other tank destroyer profiles

Seems like the range of the StugG was increased to 60 but it's so vague I really don't know.


Stug G will still be 50 range.

The old stug G tore up 85s. The new one will be even better at killing tanks than the old one.
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