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(4) Lindensky

1 May 2015, 00:38 AM
#1
avatar of pigsoup
Patrion 14

Posts: 4299 | Subs: 2



(4) Lindensky



This is my new map inspired by a coh1 map, Linden. It is strictly a 2v2 map and I hope you will try! It is asymmetrical and there are varying landscapes. No fancy weather transitions, just crisp bright fall morning. The map is sizable and there should be more than ample room for 4 players!

Special thanks to FaustCostBulletin for inspiring me to create this map in the first place!

Trailers

Info


Cinematic


Tactical Briefings








Screens












I am still updating the map so feedbacks are always nice!

And Goodbye~!?!
The Link Once More

1 May 2015, 17:12 PM
#2
avatar of MonolithicBacon

Posts: 952 | Subs: 3

Hey Pigsoup.

Could you show more screenshots of the map from normal angles? Graphics are faded and reduced from lower angles, and it doesn't show off the quality of the map!
2 May 2015, 00:57 AM
#3
avatar of hound54

Posts: 31 | Subs: 1

I enjoyed playing the map.Good job.
m00
2 May 2015, 01:58 AM
#4
avatar of m00
Donator 11

Posts: 154

Please put the link of the youtube video you created for this map on this post, it's incredible. Good work! Looking forward to trying it out this weekend.
5 May 2015, 17:52 PM
#5
avatar of pigsoup
Patrion 14

Posts: 4299 | Subs: 2

Hey Pigsoup.

Could you show more screenshots of the map from normal angles? Graphics are faded and reduced from lower angles, and it doesn't show off the quality of the map!


as you wish

12 May 2015, 20:38 PM
#6
avatar of Thunderhun

Posts: 1593

13 May 2015, 18:55 PM
#7
avatar of Gdot

Posts: 1136 | Subs: 1

Looks fine to me. B-)
14 May 2015, 00:42 AM
#8
avatar of pigsoup
Patrion 14

Posts: 4299 | Subs: 2

Very good map but I think the brightness is a bit over the top.


thx. it must be the rolling cloud effect i got. the terrain that gets hit by sunlight becomes really bright. i might fix it. on the plus side, camos look great though.
16 May 2015, 11:25 AM
#9
avatar of pigsoup
Patrion 14

Posts: 4299 | Subs: 2

- Changed some points and objects around Southern VP (when view horizontally) for more balance.
- Base MG bunkers moved up slightly.
- Map slightly dimmer: from 240% intensity to 230%.

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