Its time to make a suggestion again! :>
Most commander abilities could use a shared cooldown with the team. For example player 1 calls in a tiger this triggers the cooldown of the tiger in player 2 3 4's tiger callins, also applies to p47's, is2's ect. Exception could be infantry call ins.
Shared cooldown
22 Apr 2015, 08:44 AM
#1


Posts: 422 | Subs: 3
22 Apr 2015, 09:05 AM
#2


Posts: 2885
Nice idea but I can see a slight problem: it would work great with arranged teams but in case of random mates that would be terrible: imagine the chaos when mates accuse each other of "stealing" their callin... It would be so frustrating for some ppl that I belive that idea will never find its way into a game.
22 Apr 2015, 09:33 AM
#3

Posts: 17914 | Subs: 8
That makes absolutely no sense no matter how you look at it.
Heavy armor call-in problem won't ever be solved unless we will get a hardcap of 1 at a time or distinct exploitable disadvantage that mediums could exploit.
Heavy armor call-in problem won't ever be solved unless we will get a hardcap of 1 at a time or distinct exploitable disadvantage that mediums could exploit.
22 Apr 2015, 14:53 PM
#4


Posts: 2470
yeah. i had a 4v4 yesterday that featured 7 or 8 tigers, 4 of them at one time. wasn't a very good game for a lot of reasons, the rank 10 team mate against an arranged team being a huge part of it.
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