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(2 - 8) Kurland Mire (WIP)

12 Mar 2015, 21:45 PM
#1
avatar of IronMedic

Posts: 318



(2 - 8) Kurland Mire


Current Version: 0.5









basic concept: A (somewhat) competitive map that supports all "game sizes", both core area and popcap changes depending on game size.






Game Size1v12v23v34v4
Popcap per player1001006550
Corearea288x288320x320320x320352x352
Blizzard frequency(min)5-157-157-1510-15
Blizzard lengthvery-shortshortshortnormal

note: This is just a basic concept

Changelog:
19 Mar 2015, 21:10 PM
#2
avatar of IronMedic

Posts: 318

First public version (v0.2)
20 Mar 2015, 14:53 PM
#3
avatar of IronMedic

Posts: 318

Minor fixes related to terrain (v0.3)
28 Mar 2015, 13:18 PM
#4
avatar of IronMedic

Posts: 318

Developed the base of team one, updated minimap, new trailer and previews. (v0.4)
28 Mar 2015, 19:36 PM
#5
avatar of empirescurropt

Posts: 670

Good presentation and great work ^^ !!

If my internet gets back to normal i will try this for sure but +++ on the presentation !! i hope that others mode follow the example

5/5 !! ^^
31 Mar 2015, 21:39 PM
#6
avatar of IronMedic

Posts: 318

Good presentation and great work ^^ !!

If my internet gets back to normal i will try this for sure but +++ on the presentation !! i hope that others mode follow the example

5/5 !! ^^


I really appreciate hearing that. :blush:
25 May 2015, 15:12 PM
#7
avatar of IronMedic

Posts: 318

v0.5 is almost complete, have to write a map description, capture a new trailer and previews.
I also would like to find a solution on preventing players from spawning at undesired locations when using random spawn.
30 May 2015, 23:40 PM
#8
avatar of IronMedic

Posts: 318

Developed the ruined city, refined script and pathfinding, new trailer, And more.(v0.5)
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