Login

russian armor

Tying bulletins to commanders

24 Feb 2015, 10:52 AM
#1
avatar of US3K
Patrion 15

Posts: 104

Had a thought about adding a bit more depth to the commander system by making the bulletin system tied to your chosen commanders.

Currently you have 3 commanders and pick one per game during the match, and 3 pre-chosen bulletins. My idea would take away those 3 bulletins and instead give 3 bulletin slots to each commander slot.

You could then have a more varied selection to choose from - Got 3 of the same commander that you like? Use it for all 3 slots, one slot with all inf bulletins, one slot with all vehicle bulletins, one with a mix and see which one looks best as the game starts.

Let me know if the way I've explained this makes sense
25 Feb 2015, 01:38 AM
#2
avatar of Death's Head

Posts: 440

It makes sense but...bulletins are really not that influential that you'd have to decide what line up you want mid-game. It doesn't hurt but I don't see it happening.
25 Feb 2015, 02:19 AM
#3
avatar of WhySooSerious

Posts: 1248

some bulletins do something, such as the pak reload. 3x pak reload bullletins stacked restores it to autocannon fire rate Kappa
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

603 users are online: 2 members and 601 guests
Willy Pete, Crecer13
3 posts in the last 24h
40 posts in the last week
148 posts in the last month
Registered members: 45359
Welcome our newest member, Brigh130
Most online: 2043 users on 29 Oct 2023, 01:04 AM