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Will cons get a lmg upgrade in the next patch?

1 Feb 2015, 21:46 PM
#41
avatar of JimmyC7A1

Posts: 94

I think an SVT upgrade at vet 2 sounds nice.
1 Feb 2015, 21:46 PM
#42
avatar of CieZ

Posts: 1468 | Subs: 4

jump backJump back to quoted post1 Feb 2015, 21:37 PMUGBEAR
So ppl are freak out about cons getting a dp28? The worst Lmg ever exists in coh , as long as LMG unlocked by soviet T3 Or T4, there will be no con blob


I think it is more of "What can we do to make Cons better while also being unique."

As others have already said in the thread, there are already too many LMGs in the game. Do we really want another unit to just stand still in green cover with an LMG upgrade late game? Sure maybe giving them 1-2 DPs would make them stronger, but it also doesn't really contribute to the diversifying the game in any meaningful fashion. It'd be yet another no-brainer upgrade because it is a strict increase in squad performance that everyone always gets... pretty much like the LMG42 is now.

I'd just rather see a cooler way to improve Cons. Plus infantry weapon upgrades have always been a huge pain in the ass to balance... and they still are. Most of the infantry combat problems in CoH 2 are still related to weapon upgrades.
1 Feb 2015, 21:50 PM
#43
avatar of pussyking
Donator 11

Posts: 551

jump backJump back to quoted post1 Feb 2015, 21:37 PMUGBEAR
So ppl are freak out about cons getting a dp28? The worst Lmg ever exists in coh , as long as LMG unlocked by soviet T3 Or T4, there will be no con blob


Not only its the worst lmg in the game, its also about being given to the worst inf in the game.

Axis players shoulkd simply admit: they want to win engagements using attack move

Top players say cons (and soviet inf overall) are fuked when grens get lmg upgraded. That is clearly a evidencial testimony of stuff being inbalanced, more precise - sov inf underperforming.

Maybe cons should get a 7 men squad?
1 Feb 2015, 21:53 PM
#44
avatar of pussyking
Donator 11

Posts: 551

jump backJump back to quoted post1 Feb 2015, 21:46 PMCieZ


I think it is more of "What can we do to make Cons better while also being unique."

As others have already said in the thread, there are already too many LMGs in the game. Do we really want another unit to just stand still in green cover with an LMG upgrade late game? Sure maybe giving them 1-2 DPs would make them stronger, but it also doesn't really contribute to the diversifying the game in any meaningful fashion. It'd be yet another no-brainer upgrade because it is a strict increase in squad performance that everyone always gets... pretty much like the LMG42 is now.

I'd just rather see a cooler way to improve Cons. Plus infantry weapon upgrades have always been a huge pain in the ass to balance... and they still are. Most of the infantry combat problems in CoH 2 are still related to weapon upgrades.


What about giving cons a 7th model at vet 2 like rear echalon?

Cons become a 7 men squad with vet 2. Why not? Soviets compensate their inferiority with superior numbers is the main idea behind Sov faction in coh2 if I get it right.
1 Feb 2015, 21:53 PM
#45
avatar of Purlictor

Posts: 393

Can't help but feel like conscripts don't need LMGs, it's the LMGs of other factions that need a nerf. They remove a large part of the depth behind infantry combat since now standing still at max range is the most efficient.
1 Feb 2015, 21:57 PM
#46
avatar of TheSleep3r

Posts: 670



What about giving cons a 7th model at vet 2 like rear echalon?

Cons become a 7 men squad with vet 2. Why not? Soviets compensate their inferiority with superior numbers is the main idea behind Sov faction in coh2 if I get it right.


Now pack these 7 men behind a tractor to give them green cover and let them defend themselves against that MG42. What? They got suppressed because 1 of them standed aside as there was not enough space for him? They got #rekt? What a shame.
1 Feb 2015, 21:58 PM
#47
avatar of pussyking
Donator 11

Posts: 551

Can't help but feel like conscripts don't need LMGs, it's the LMGs of other factions that need a nerf. They remove a large part of the depth behind infantry combat since now standing still at max range is the most efficient.


I would put it more precise. Axis inf stands still or attack moves. Its allies who need a tone of micro to be effective.

As SU player I need to utilise cover to close on grens, I need to micro each single con squad perfectly while axis player does not need to do anything at all.

1 Feb 2015, 22:00 PM
#48
avatar of pussyking
Donator 11

Posts: 551



Now pack these 7 men behind a tractor to give them green cover and let them defend themselves against that MG42. What? They got suppressed because 1 of them standed aside as there was not enough space for him? They got #rekt? What a shame.


They get supressed anyway since tractor does not provide enough cover even for 5 men.
1 Feb 2015, 22:05 PM
#49
avatar of Gluhoman

Posts: 380



Becouse Soviets won WW2
Alright, I can understand you, but this not a history lesson, it's just a game. And to do this game interesting relic need to do job for all factions.
1 Feb 2015, 22:06 PM
#50
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Good vet and cold immunity would be nice

Germans get cold immunity and Soviets don't, I mean WTF?
1 Feb 2015, 22:08 PM
#52
avatar of TheSleep3r

Posts: 670

Good vet and cold immunity would be nice

Germans get cold immunity and Soviets don't, I mean WTF?


Such upgrade for Guards would be more suiting than for cons, though
1 Feb 2015, 22:13 PM
#53
avatar of Katitof

Posts: 17891 | Subs: 8

Could solution be removing LMGs from the game altoghether?

Let infantry just shoot rifles. why not

Because, just like your posts, it doesn't make any sense to anyone that isn't completely detached from reality.
1 Feb 2015, 22:15 PM
#54
avatar of CieZ

Posts: 1468 | Subs: 4



What about giving cons a 7th model at vet 2 like rear echalon?

Cons become a 7 men squad with vet 2. Why not? Soviets compensate their inferiority with superior numbers is the main idea behind Sov faction in coh2 if I get it right.


Yeah a 7th guy could be pretty cool. Maybe a 7th guy and give them a slightly stronger survival buff at vet 3 so that they can actually hold the line while other Soviet units do the real work? I'd be interested in testing out something like that. Although a 7th man, plus an Ober nerf might be fine as well.
2 Feb 2015, 00:46 AM
#59
avatar of Jinseual

Posts: 598

Please, refrain from historical jokes and arguments on this posts.

It never gets better, no one learns anything and everyone's a bigot.
2 Feb 2015, 01:06 AM
#60
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I would rather see the PPSH be made a lot better at mid range, even if it means nerfing it in close range. That way shocks and Cons w/ppsh would work more like actual infantry with SMG's rather than running into basically melee range like this is WH40k.
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