Grenade bug
23 Nov 2014, 21:08 PM
#1
1 Posts: 2307 | Subs: 4
The post isn't here but I think we all know what he means. Still broken, needs to be fixed.
23 Nov 2014, 21:24 PM
#2
1 Posts: 2885
Yeah, that's in my opinion the biggest problem of the game. Throwing nades has to be reliable. Just because.
23 Nov 2014, 21:59 PM
#3

Posts: 104
Biggest problem I have noticed it usf smoke more then anything. Just sit idle with the abilfity highlight every now and then. The get suppressed. Move / try again and it works ? :$
23 Nov 2014, 22:03 PM
#4
3 Posts: 658
Yeah, that's in my opinion the biggest problem of the game. Throwing nades has to be reliable. Just because.
+1
24 Nov 2014, 13:47 PM
#5
Posts: 509 | Subs: 1
Biggest problem I have noticed it usf smoke more then anything. Just sit idle with the abilfity highlight every now and then. The get suppressed. Move / try again and it works ? :$
Also rifle at grenade from USF.
24 Nov 2014, 13:55 PM
#6
Posts: 39
Paras cooked nade almost never work for me 

25 Nov 2014, 00:41 AM
#7
Posts: 543
AT nade, regular nade... Sometimes I think they just throw so that you stop bashing the hotkey. "Ok, you win, here it goes then... Ups, squadwipe"
27 Nov 2014, 22:49 PM
#8
4 Posts: 444
Are you guys talking about the Paratroopers grenade bug as well? Sometimes the grenade doesn't throw when you use it.
28 Nov 2014, 12:35 PM
#9
1 Posts: 2307 | Subs: 4
It's doing the same thing for all grenades as far as I know. A model just stands there instead of shooting and doesn't execute the animation.
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