Stupid Flak HQ gun shoots beyond its range is it intentional
20 Nov 2014, 09:21 AM
#1
Posts: 444
Title says it all why make a Flak HQ shoot beyond its range its misleading when you are plannin a combined assault.
21 Nov 2014, 11:39 AM
#2
Posts: 1605 | Subs: 1
Cuz it's üb3rl33t.
21 Nov 2014, 11:44 AM
#3

Posts: 110
It has been pointed out countless times already, it's not like we can force relic, write an email or something
22 Nov 2014, 12:13 PM
#4
Posts: 1158
I doubt the range will change, just UI indicator.
22 Nov 2014, 12:25 PM
#5
Posts: 769 | Subs: 1
You can vote for it on the bug tracker: https://trello.com/b/n9Gdhc9f/coh2-issue-tracker
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
|
|
|
527 | ||
|
|
|
21 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.817139.855+5
- 2.47970.872+3
- 3.1108395.737+3
- 4.420217.659-1
- 5.11730.796+4
- 6.377196.658+2
- 7.428300.588+1
- 8.339121.737+7
- 9.1347748.643+1
- 10.12957.694+9
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2871
Board Info
767 users are online:
767 guests
0 post in the last 24h
1 post in the last week
4 posts in the last month
1 post in the last week
4 posts in the last month
Registered members: 67145
Welcome our newest member, nk88onl9
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, nk88onl9
Most online: 4501 users on 26 Oct 2025, 01:00 AM