Stupid Flak HQ gun shoots beyond its range is it intentional
20 Nov 2014, 09:21 AM
#1
Posts: 444
Title says it all why make a Flak HQ shoot beyond its range its misleading when you are plannin a combined assault.
21 Nov 2014, 11:39 AM
#2
Posts: 1605 | Subs: 1
Cuz it's üb3rl33t.
21 Nov 2014, 11:44 AM
#3

Posts: 110
It has been pointed out countless times already, it's not like we can force relic, write an email or something
22 Nov 2014, 12:13 PM
#4
Posts: 1158
I doubt the range will change, just UI indicator.
22 Nov 2014, 12:25 PM
#5
Posts: 769 | Subs: 1
You can vote for it on the bug tracker: https://trello.com/b/n9Gdhc9f/coh2-issue-tracker
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
|
|
|
18 | ||
|
|
|
10 | ||
|
|
|
715 | ||
|
|
|
17 | ||
|
|
|
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.797136.854+3
- 2.46468.872-1
- 3.875300.745+3
- 4.14465.689-1
- 5.402212.655+4
- 6.21156.790-2
- 7.301128.702+3
- 8.501325.607+4
- 9.408297.579+2
- 10.327119.733-2
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
15
Download
2715
Board Info
935 users are online:
935 guests
0 post in the last 24h
1 post in the last week
16 posts in the last month
1 post in the last week
16 posts in the last month
Registered members: 62325
Welcome our newest member, Ivugof61
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Ivugof61
Most online: 4501 users on 26 Oct 2025, 01:00 AM