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Will multiplayer get some major attention after AA drops?

17 Nov 2014, 19:54 PM
#1
avatar of Jackiebrown

Posts: 657

Title says it all, will multiplayer get a lot of attention after Ardennes Assault comes out? Will the Okw and USF finally get some more commanders? Will relic add more units into multiplayer? Almost 6 months and no multiplayer content except 2 "meh" commanders and observer mode we need some new commanders.
17 Nov 2014, 20:01 PM
#2
avatar of Unshavenbackman

Posts: 680

Youre asking for trouble?
17 Nov 2014, 20:01 PM
#3
avatar of NigelBallsworth

Posts: 256

All right, fine...I'll be the first to say it : "oh look, this thread again" :)

Yes, one would hope that after AA, or as a result of AA, things might change a bit in multiplayer. At least, USF gaining a commander that has Rangers...I'm talking old school CoH1 Rangers that come with bazookas, and become straight-up murderers once they vet.
17 Nov 2014, 20:03 PM
#4
avatar of Omega_Warrior

Posts: 2561

Yes, Pqumsieh the head balance designer said that now Ardennes Assualt and the recent unit behavior changes are done. They will be switching back over to competitive balance
17 Nov 2014, 20:04 PM
#5
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

The last thing we need is more units/commanders to balance. First and foremost Relic needs to squash as many bugs as possible. Then the call in structure needs to be addressed, or the meta will continue to be extremely rigid no matter how many unit values you tweak.
17 Nov 2014, 20:05 PM
#6
avatar of Omega_Warrior

Posts: 2561

Found the quote :
"Keep in mind our focus over the last two months has been gameplay improvements such as the modifications to squad cover behaviour, team weapons, buildings, etc. We'll be shifting back to competitive gameplay/balance..."
17 Nov 2014, 20:29 PM
#7
avatar of Jackiebrown

Posts: 657

Found the quote :
"Keep in mind our focus over the last two months has been gameplay improvements such as the modifications to squad cover behaviour, team weapons, buildings, etc. We'll be shifting back to competitive gameplay/balance..."
Thank god.
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