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OKW Reinforced Steel Barricade

14 Nov 2014, 14:00 PM
#41
avatar of frostbite

Posts: 593


If you have the time you can destroy the wire with the bazooka that teh crew has

to much time
14 Nov 2014, 14:16 PM
#42
avatar of broodwarjc

Posts: 824

A lot of people have suggested bazookas, which is nice if you are America, but for Soviets? You either have to rush a Zis Gun or build T1 then Penals then spend 60 munis on a one time Satchel Charge.
14 Nov 2014, 15:20 PM
#43
avatar of Australian Magic

Posts: 4630 | Subs: 2

The problem with OKW wires is that they appear just after click which means they dont need to by finished like normal wires which are slowly extended from left to right.


14 Nov 2014, 15:35 PM
#44
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

The problem with OKW wires is that they appear just after click which means they dont need to by finished like normal wires which are slowly extended from left to right.



No that is the same with normal wire, that's just the animation fooling you.
You do know you can just shoot unfinished (okw) wire right? will die in like 4 shots
14 Nov 2014, 15:54 PM
#45
avatar of Australian Magic

Posts: 4630 | Subs: 2


No that is the same with normal wire, that's just the animation fooling you.
You do know you can just shoot unfinished (okw) wire right? will die in like 4 shots


Shoot when suppress by kubel? :banana:
btw it's not me on this replay :P
14 Nov 2014, 16:01 PM
#46
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

I think everyone seems to agree on this one pretty clearly. There's no reason why wire cutters shouldn't be able to cut OKW Wire. Either make it cut the wire leaving TankTraps, or make it cut both but taking 2-3 times as long to do so to compensate for the 2-3 time build speed of the OKW wire.
14 Nov 2014, 16:03 PM
#47
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

14 Nov 2014, 16:09 PM
#48
avatar of HardworkingBulldozer

Posts: 117

I think everyone seems to agree on this one pretty clearly.


No. OKW sucks early game. And this ability kinda gives them a chance to at least secure one point at the cost of taking a SP out of action.
14 Nov 2014, 16:11 PM
#49
avatar of Katitof

Posts: 17892 | Subs: 8



No. OKW sucks early game. And this ability kinda gives them a chance to at least secure one point at the cost of taking a SP out of action.


No, it doesn't.

Just because you can't take everything with volks alone doesn't mean they have bad early game.
14 Nov 2014, 16:15 PM
#50
avatar of HardworkingBulldozer

Posts: 117

jump backJump back to quoted post14 Nov 2014, 16:11 PMKatitof


No, it doesn't.

Just because you can't take everything with volks alone doesn't mean they have bad early game.


Yes, it does. That's why relic ninja patched the m3 and t1 building.

Just because you can take everything with volks alone doesn't mean they are strong/dominating early game. You have god-like micro, that's why you succeed with volks haha

So, OKW early game sucks and that's why they have access to units such ass the flack HT and kubel.
14 Nov 2014, 16:17 PM
#51
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

That's why relic ninja patched the m3 and t1 building.

There is no way of knowing relic's intent behind ninja changes or if they are even intended at all.
14 Nov 2014, 17:01 PM
#52
avatar of ferwiner
Donator 11

Posts: 2885



Shoot when suppress by kubel? :banana:
btw it's not me on this replay :P


In this situation they could easily destroy it with mg mounted on m3. Even if the wire was finished they could still park the m3 right next to it and kill or at least push away the kubel.
14 Nov 2014, 18:05 PM
#53
avatar of MoerserKarL
Donator 22

Posts: 1108

....or make it cut both but taking 2-3 times as long to do so to compensate for the 2-3 time build speed of the OKW wire.


I really like this one here :) +1
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