The very idea of having off map arty like the USA p4 and this anti tank is beyond bad gameplay. They require no skill to use what so ever and basically win you the match with a single click.
Not only that, it takes no effort to save munitions as all points give fuel and muni, so you can expect to see them more than once per round.
Evading them is next to impossible due to the slowness of all vehicles in this game, and even if they were evadable they are implemented into the game about as badly as one could imagine.
They are one step down a "I win" button. It actually sickens me a bit to think anyone would think this is a good idea in a Company of Heroes game.
I genuinely cant believe the mindset of anyone that defends this sort of bs. I am reaching the point where I genuinely have nothing in common with a COH2 fan.
For the mouth breathers that defend this - explain how you "wont blob" your tanks, or move out of the area in a.) terribly designed maps where you are forces to blob ( nearly all maps) or b.) as you are pulling off an attack ( you units are all in pretty close distance) and then at the very best case scenario you will take heavy damage from these planes and then either escape with little not no health or be destroyed by the opponents army.
The closest thing COH had to this was the strafing run, which was a pinning move. This meant it was no OP but still a bit lame. It cost 200 muni in a game where 200 muni actually meant something and would not win you the game in a single pass, unless you got damn lucky and your opponent really messed up.
Not perfect but definitely could live with it.
may be using it when it is most effective and most timely is a skill. maybe easy to acquire skill, but p47 is a long away from a step down from "i win" button.
i feel 200 muni worth something. grenades, BARs for usf, lmgs, mines for osteer, mines, schrecks for okws, mines, at nades for sovs.