End the Abuse Help the Raketenwerfer today
28 Oct 2014, 10:11 AM
#21

Posts: 769 | Subs: 1
Does anyone know if the beta changes to garrison responsiveness improved raketenwerfers as well?
28 Oct 2014, 11:02 AM
#22

Posts: 1158
I think raketten does need some sort of buff. I think I would agree with LEMON on what to change. Although I haven't started playing okw yet, I have stolen the weapon and it has generally sucked and the crew always dies. I have had some odd moments where I was up against one and in my mind I'm telling myself "aw this is it, I fucked up" but the stupid thing doesn't fire for some reason and I get away. Usually I kill the crew on my way out too. I think it might need other buffs too, but right now OKW is very strong in anti-tank so I don't think it's a big issue for now, just make the thing fire for now. I think the collisions with terrain should be looked at. I don't know if they are supposed to be misses or it's bugged, but it happens a lot. Just like other at guns suck for hitting small kubel targets, the raketen should probably suck for hitting small scout car targets.
29 Oct 2014, 03:02 AM
#23

Posts: 403
Strange, this is the one AT weapon I go out of my way to steal all the time as soviets, are we talking about the same unit?
I do admit I tend to place it in a building alot, maybe thats why I dont notice any of the problems you all see with it.
I do admit I tend to place it in a building alot, maybe thats why I dont notice any of the problems you all see with it.
29 Oct 2014, 18:31 PM
#24



Posts: 2075 | Subs: 2
In my opinion the Rateken seems to shoot inanimate objects and the ground far more often than the other AT guns. Maybe because of the projectile type? Aim time + Setup Time + fix the projectile and I think it would be fine.
29 Oct 2014, 18:55 PM
#25

Posts: 371
i think raketen performance is ok perhaps give it larger arc and make it a bit cheaper (240 mp) but nothing else , as it can be a pain to get rid of in buildings and has retreat
29 Oct 2014, 19:07 PM
#26

Posts: 655
Permanently BannedI think it could use better tracking/aiming, so scout cars/m20s don't just drive right the fuck by it, thus making M20/M3 Rush less viable/effective. But other than that I feel it's working as intended as far as asymmetric balance goes.
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