map balacne
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									15 Apr 2013, 20:04 PM
				
	#1					
								
					
				
		
Posts: 3
I haven't played the Beta all that much, but one map in VP control stands out to me. Pripyat River: springtime. The northern VPs are WAY to close together, on a very small area, and only 3 ways to get onto that area (this is in spring, so remember that!) i do find this layout very unbalancing to me, because all the Germans have to do is put one MG bunker in the right spot early game and BAM! instant win. The Russians have no early game counter, and by the time their mortar is up, the Germans have one. And by the time light vehicles and tanks are up, Germans have AT and so on and so forth. I also know this is works only if the Germans are on the eastern spawn, but still. I do believe that that this map needs to change for the better, there is alot of space down south for the one northern VP to move to. That's just my 2 cents on that particular map. 
			
		
									15 Apr 2013, 20:07 PM
				
	#2					
								
					
				
		
    		            							
			    		Posts: 3293
well it might have helped to spell the word BALANCE right. 
			
		
									15 Apr 2013, 20:09 PM
				
	#3					
								
					
				
		
Posts: 55
Pripyat River bears an uncanny and unnerving resemblance to Blowlands, in my opinion.
			
		
									15 Apr 2013, 20:10 PM
				
	#4					
								
					
				
		
Posts: 55
well it might have helped to spell the word BALANCE right.
Yeah currently it looks like ball acne. Which sounds painful frankly.
									15 Apr 2013, 20:17 PM
				
	#5					
								
					
				
		
Posts: 3
fuck, srlsy thought that was how it was spelled, no indicator from forum spell check saying "HEY FUCKTARD U MESSED THAT UP!" -.- just one of those days.
Yeah currently it looks like ball acne. Which sounds painful frankly.
									15 Apr 2013, 20:19 PM
				
	#6					
								
					
				
		Posts: 2807 | Subs: 6
all maps are lame because there's too much less points than in CoH1 and it's nearly impossible to cut-off enemy, and you must have more than half map to get a nice resources income
			
		
									19 Apr 2013, 20:00 PM
				
	#7					
								
					
				
		Posts: 180
all maps are lame because there's too much less points than in CoH1 and it's nearly impossible to cut-off enemy, and you must have more than half map to get a nice resources income
Kholodny (or how it is spelled) has a decent cut-off for the southern points.
The other 1v1-map on the other hand :/
									28 Apr 2016, 19:04 PM
				
	#8					
								
					
				
		Posts: 1617
all maps are lame because there's too much less points than in CoH1 and it's nearly impossible to cut-off enemy, and you must have more than half map to get a nice resources income
Indeed
And why on earth we have 2v2 maps in 1v1 pool, 3v3 maps in 2v2s?
So lame
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