Login

russian armor

SdKfz 222 Scout Car

12 Jun 2013, 18:37 PM
#21
avatar of S73v0

Posts: 522

It's useful against snipers and clown car spam. But yeah it definitely needs a buff against infantry with the autocannon upgrade.
12 Jun 2013, 18:53 PM
#22
avatar of BartonPL

Posts: 2807 | Subs: 6

IMO this upgrade should be better vs infantry and have a penetration that couls kill HT's
12 Jun 2013, 19:21 PM
#23
avatar of WarMonkey

Posts: 101

as most people have said. the scout car only costs 80MP 20fuel...something so cheap better die easily. and without upgrade, alright as shock unit against infantry. with upgrade (60 ammo) becomes good against HT and t-70's.

from playing with it, i can guess it's meant as a cheap quick counter to light vehicles from russians. but they need to update the tool tips then because the "increased effectiveness against infantry" is false
14 Jun 2013, 19:32 PM
#24
avatar of Kekelala

Posts: 44

best katyusha and arty piece killer in the game


Ya, and Clowncar Killer. But only he should be a mortar, MG, Sniper killer with normal MG... at the moment the MG gun is useless. I hope relic pushes the MG again (CoH1 Style!)
17 Jun 2013, 22:09 PM
#25
avatar of Fortune
Donator 11

Posts: 532 | Subs: 1

I put up a lengthier post about this in another thread.

TL;DR 2cm serves a niche purpose, MG34 default weapon is the way to go.
17 Aug 2013, 11:30 AM
#26
avatar of MoonHoplite

Posts: 85

I can see that maybe SCs are designed to be preserved and vetted over time. However, the main problem is that AT guns and SINGLE mine can 1 shot it too easily.

I think that the German scout car only needs a slight health increase to maybe 240, and manpower increase to 160. 25 fuel is quite expensive investment for early game, and at late game making unvetted SCs are useless.
17 Aug 2013, 11:41 AM
#27
avatar of Qvazar

Posts: 881

I can't wait till next patch where 222 hopefully doesn't get its mg34 handicapped on upgun.. :)
18 Aug 2013, 00:52 AM
#28
avatar of CPU - Easy

Posts: 44

They did buff the damage of the basic Scout Car machine gun since this topic was created many, many months ago. It actually does do good damage now for how cheap it is. Well-micro'ed, it can harass, kill infantry, and vet up easily.

But the up-gunned auto cannon is still inexplicably garbage against infantry. But it manages killing M3's and sometimes T-70's.
18 Aug 2013, 03:54 AM
#29
avatar of MoonHoplite

Posts: 85

Damage means nothing if the Scout Car can't even survive a single Soviet mine or 1 AT gun hit. It dies too unreliably, it needs to at least survive and run away. How exactly can it scout?

The upgun seems worth getting only when it reaches 2 veterancy, which is fine because it's pretty decent against T70/t34.
20 Aug 2013, 09:13 AM
#30
avatar of GustavGans

Posts: 747

I also think that the Sdkfz 222 should be a little bit more durable...
21 Aug 2013, 09:43 AM
#31
avatar of Mauser

Posts: 255

jump backJump back to quoted post17 Aug 2013, 11:41 AMQvazar
I can't wait till next patch where 222 hopefully doesn't get its mg34 handicapped on upgun.. :)


You got your wish!
21 Aug 2013, 10:29 AM
#32
avatar of MoonHoplite

Posts: 85

AT guns and mines (may be justified for mines) killing it in 1 shot is still a problem though.
21 Aug 2013, 11:18 AM
#33
avatar of Cyridius

Posts: 627

I once had a vet 2 Scout Car survive 3 shots from an SU-85.
21 Aug 2013, 11:31 AM
#34
avatar of Nullist

Posts: 2425

Permanently Banned
@Cyridius: Its called AC (Armored Car), or 221 ungunned, and 222 upgunned.

Your testimony is anecdotal, and probably most of those shots missed, though they looked like hits. SU85s penetration automatically punches through vet 2 AC.

On the other hand, anecdotally, Ive seen SU85s oneshot v1 ACs. Hows that for comparison?
21 Aug 2013, 14:17 PM
#35
avatar of Mauser

Posts: 255

Yeah they can get one shotted, but are much more durable at vet2, at least vs small arms and at nades. I think their viability has been greatly improved and if you can keep them alive they will help a lot throughout the early and mid-game. I have even killed an su76 with a 222, and now I wont even wonder about getting the upgun.

I also saw fatalsaint take out an su85 with one, if you are clever about it or if he over extends.
21 Aug 2013, 15:01 PM
#36
avatar of akula

Posts: 589

and I thought taking out an su with an ostwind was impressive!
21 Aug 2013, 15:11 PM
#37
avatar of Qvazar

Posts: 881

I've also killed T-34s with 222s. They seem to be able to penetrate nearly anything, like the true glass cannon that they are!
21 Aug 2013, 15:19 PM
#38
avatar of Riggsen

Posts: 51

I killed an SU85 with a vet2 222..... But only because a faust and AT gun took it down to like 5% health :-P Practical AT vs clown cars and T70s, that's about it.
21 Aug 2013, 21:45 PM
#39
avatar of Cardboard Tank

Posts: 978

Haha, the 222 is awesome now. I played three games today and won all three due to scout cars. Try them with the 10% range increase bulletin! I always built 2 of them with the 20mm upgrade and it was well worth it. They reach vet 3 so fast that all my 222s reached vet 3. They are awesome versus infantry and now can finish off the T-70 (without being ineffective versus anything else as before). You can dominate early game with them - even guards in clown cars aren´t a counter as you can kill the CC some seconds faster.

They seem like the PEs 222s in the original CoH now - only that most damage is done by the MG and not the main gun.
21 Aug 2013, 22:52 PM
#40
avatar of link0

Posts: 337

Haha, the 222 is awesome now. I played three games today and won all three due to scout cars. Try them with the 10% range increase bulletin! I always built 2 of them with the 20mm upgrade and it was well worth it. They reach vet 3 so fast that all my 222s reached vet 3. They are awesome versus infantry and now can finish off the T-70 (without being ineffective versus anything else as before). You can dominate early game with them - even guards in clown cars aren´t a counter as you can kill the CC some seconds faster.

They seem like the PEs 222s in the original CoH now - only that most damage is done by the MG and not the main gun.


Yup, AC are the rape now. They can kill (or almost) clown cars in one full burst. They are pretty much untouchable by anything except Guards.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

617 users are online: 3 members and 614 guests
Katitof, Kronosaur0s, donofsandiego
10 posts in the last 24h
39 posts in the last week
154 posts in the last month
Registered members: 45059
Welcome our newest member, mickreyt42
Most online: 2043 users on 29 Oct 2023, 01:04 AM