russian armor

What do you want to see in the game now?

21 Jul 2014, 12:53 PM
avatar of steel

Posts: 1963 | Subs: 1

Not sure if this thread has been made or not, but wanted to know what you guys want to see done to the game in the future. For me I would like to see

* Grenade bug fix ( Ammo spent no grenade ).
* MG bug fix ( Facing the opposite direction )
* Slight riflemen nerf on long range dps or accuracy. If USF gets nerfed for infantry then they can
have stronger armour.
* MG42 suppression improve. ( All MGs suppression value the same would be nice )
* Grenades damage buff ( Shock, Guards, Grens, Assault grens, Panzergrens, scratching people? )
* Something done about the IS2-tiger relationship ( IS2 just feels way better for the same price, I
like how the IS2 dominates the tiger since that's how it was IRL but the IS2 could use the long
reload time again like pre Elbe day. In exchange it gets the high damage again. )
* Howitzers more shell per barrage.
* Grenadiers get regular uniform instead of the camouflage
* Something done to penals or conscripts so the Soviets will Maxim spam less.( Preferably
conscripts. )

That's all I can think for now.
21 Jul 2014, 13:05 PM
avatar of dasheepeh

Posts: 2057 | Subs: 1

Make Penals excel at mid range. Distinguish them further from Scripts.
Other than that, fix the maxim spam issue.
And fix US / OKW halftrack meta.
And fix Ostheer T3 / T4 viability.
21 Jul 2014, 13:22 PM
avatar of Rizza
Donator 22

Posts: 101

Improve the accuracy of USF mortar halftrack and make the su76 either more accurate or increase it's splash damage.
21 Jul 2014, 13:46 PM
avatar of DANTIR172

Posts: 23

21 Jul 2014, 13:49 PM
avatar of vuko_zrno
Patrion 26

Posts: 64


the pathfindig of retreating squads is realy bad. sometimes the retreted riflemen just try to circle around the base buildings and so for several seconds. really frustrating seeing them in the base but you cant reinforce them, because they still "trying" to retreat

the retreating squads stop very often while retreating, mostly on bridges and green cover, they just stop there for a few seconds, getting of course killed and then continuing

the m36 tank destroyer needs his tartger priority changed, thats realy no difficult bug to solve, just a few number changes, its a tank destroyer that shoots at infantry :(

balance bugs:

the USF howitzer is of almost no use, for the cost of 480 manpower it can not kill 2 squad members of an hmg in a barage, inacceptable.

the USF 5amo mines arent wort anthing, even when a puma hits 4-5 of them it doesnt loose 10% of his health, make them more expensive but alse usable.

the USF lack of mines is also disturbing, not being able to lay anti infantry mines is just not fair against other factions.

21 Jul 2014, 13:54 PM
avatar of vuko_zrno
Patrion 26

Posts: 64


self repeating free artillery barrages that can be seen here https://www.youtube.com/watch?v=i5UxxpZ1_tw

jager infantry deployment cost is obviosly a bug, 290mp, but the reinforce cost is 55 per model

21 Jul 2014, 14:38 PM
avatar of Aerohank

Posts: 2691 | Subs: 1

T70 and SU76 swapping places.
21 Jul 2014, 14:56 PM
avatar of Porygon

Posts: 2751

Give me or remove Rifle company.
21 Jul 2014, 14:57 PM
avatar of Burts

Posts: 1702

Soviets getting a redesign
21 Jul 2014, 15:58 PM
avatar of TheMightyCthulu

Posts: 127

A redesign of the blizzards mechanic.
21 Jul 2014, 16:35 PM
avatar of Greeb

Posts: 971

Penals should have some kind of AT weapon when they reach vet 2.
22 Jul 2014, 13:18 PM
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post21 Jul 2014, 14:57 PMBurts
Soviets getting a redesign
Just curious, what kind of changes do you propose?
22 Jul 2014, 13:43 PM
avatar of Omega_Warrior

Posts: 2561

A fix to this shit.

Also more WFA commanders. I fuckin love commanders.
22 Jul 2014, 13:47 PM
avatar of steel

Posts: 1963 | Subs: 1

A fix to this shit.

Also more WFA commanders. I fuckin love commanders.
Lol, I wonder which guy was willing to keep placing unfinished barbed wires around the point like that.
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