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russian armor

I have question regarding NIS ( I think?) and/or cinematics.

3 Jul 2014, 03:02 AM
#1
avatar of BobbyLee

Posts: 24

I have been looking for info on NIS. Is NIS basically cinematics? I want to try and set up some off-map action, in other words, have AI perform functions unrelated to map objectives, purely for effect. Does anyone know how/where I need to start? Would I set this up through NIS or using NIS and Scar coding?

A couple of examples of what I would like to do is say having a Stuka fly by and have like AI troops (separate from the troops I give commands to, but on my side, in my base) shooting at it off map. Or trucks driving in a "loop" around my base. Or maybe the sound of planes going by and have the Russian half-track with the AA guns shooting towards the sky, then the plane crashes somewhere on the map...

That's the basic idea of some cinema I would like to create, problem is: I don't know how lol, or where to start.

Any advice would be greatly appreciated!

As always, Thank You All!!!

pepeokwokwgermansgermansusfusfamisamisbritsbrits
4 Jul 2014, 12:29 PM
#2
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

NIS animations are the cinematic parts of the Singleplayer missions, where the footage is in-game. Some ToW mission ending camera movement is probably also implemented with NIS.
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