I'm really noticing this on Riflemen/paratrooper grenades, you click on somewhere to throw it and its seems like a age before they throw it, so you then start shooting at the target rather than throw the nade but it still costs 25mun and now the ability is now on a cool down even though no nade was thrown. This is a pain in the ass for the other factions but the US needs munitions for upgrades and every 25mun wasted is a large set back for the player...
So am I being mad or is still in the game?
Do cancelled abilities still eat up munitions?
25 Jun 2014, 13:23 PM
#1

Posts: 27
25 Jun 2014, 13:27 PM
#2
Posts: 17914 | Subs: 8
If you cancel then too late, they do.
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
|
|
|
24 | ||
|
|
|
18 | ||
|
|
|
16 | ||
|
|
|
32 | ||
|
|
|
2 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1458788.649+21
- 2.1162405.742+12
- 3.582354.622+17
- 4.48970.875+13
- 5.661266.713+8
- 6.24061.797-1
- 7.388202.658-1
- 8.583380.605+1
- 9.11151.685+11
- 10.374147.718-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3351
Board Info
2390 users are online:
1 member and 2389 guests
Urik
Urik
0 post in the last 24h
5 posts in the last week
20 posts in the last month
5 posts in the last week
20 posts in the last month
Registered members: 72819
Welcome our newest member, sarahjenkins
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, sarahjenkins
Most online: 4501 users on 26 Oct 2025, 01:00 AM
