I'm really noticing this on Riflemen/paratrooper grenades, you click on somewhere to throw it and its seems like a age before they throw it, so you then start shooting at the target rather than throw the nade but it still costs 25mun and now the ability is now on a cool down even though no nade was thrown. This is a pain in the ass for the other factions but the US needs munitions for upgrades and every 25mun wasted is a large set back for the player...
So am I being mad or is still in the game?
Do cancelled abilities still eat up munitions?
25 Jun 2014, 13:23 PM
#1

Posts: 27
25 Jun 2014, 13:27 PM
#2
Posts: 17914 | Subs: 8
If you cancel then too late, they do.
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