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russian armor

(2) Narva

5 Apr 2014, 13:15 PM
#1
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Village near city of Narva, has been under the Ostheer control, but now the soviets are closing in and ready to take the village. Rural landscape, alot of cover (perhaps too much?) and some open areas make for an interesting battles.

workshop

Pictures:

Tactical map







5 Apr 2014, 13:42 PM
#3
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Akosi, please watch your comments. We're only looking for constructive criticism, whether your reply was meant as a joke, or not.
5 Apr 2014, 19:01 PM
#4
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

updated with pictures!
5 Apr 2014, 19:08 PM
#5
avatar of akosi

Posts: 1734

Permanently Banned
jump backJump back to quoted post5 Apr 2014, 19:01 PMSpanky
updated with pictures!



looks awful. :D
5 Apr 2014, 20:07 PM
#6
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

10 Apr 2014, 15:29 PM
#7
avatar of MilkaCow

Posts: 577

Sectors and actual terrain does not correlate at all, making the sectors feel unnatural. You could easily create a correlation without changing the points positions, making sectors feel more natural. Just to give a better understanding an idea of how to change (parts) of the map without changing cap-points or the structure.



Besides that I can't say too much about the map since I never tested it :P
10 Apr 2014, 17:14 PM
#8
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

i never thought of it that way, as i just used the old "bayeux" sector layout from vcoh.
10 Apr 2014, 19:23 PM
#9
avatar of akosi

Posts: 1734

Permanently Banned
jump backJump back to quoted post10 Apr 2014, 17:14 PMSpanky
i never thought of it that way, as i just used the old "bayeux" sector layout from vcoh.


See? awful... :D
11 Apr 2014, 20:20 PM
#10
avatar of VonIvan

Posts: 2487 | Subs: 21

Not being able to try out this map is killing me. Spanky I will once again try it tonight, hopefully something has fixed the problem I had last weekend :P
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