Coh1 uses the classic RTS isometric view that is neither faulty nor bad. What it lacks, though, is immersion and dynamism, due to its static nature. Thus, I find it very surprising that Relic has not decided to go for a more animated camera, i.e. Total War, since Coh is probably the most dynamic and immersive RTS I know. It seems very contradictory to the general design concept of the game, which is why I would like to see coh2 with camera controls similar to those of the Total War games. Imagine how immersive true sight would be with a dynamic camera? Now that would be something!
I do realize that there are probably players out there that would prefer the classic RTS view, in which case Relic should keep the option open. Furthermore, I don't think that hotkeys need be much altered to compensate for the different camera perspectives. ASWD would be used to move across the battlefield, which I think should be the norm for all camera perspectives, and hotkeys should be positioned around that. The gridkey layout could still work if Relic implements a direct system that allows you to switch back and forth between camera movement and gridkeys. For example, press space and ASWD are part of the grid, press space again and they're reassigned to camera movement (there should be a visual cue indicating which mode you're in). Abilities, such as grenade throw, would be unaffected as they occupy the bottom row of the grid and staple hotkeys, like retreat, attack move, stop, reverse, and reinforce would also remain unaltered, and tabbing through your selection would also always be available. So of the gridkeys only rather seldom used keys would have to be switched to with the pressing of the space bar.
It's rather convenient that CA is also owned by the new owner of Relic, and I really hope something of this sort is implement. What do you guys think?