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How add capturable vehicles to map?

11 Jan 2014, 15:52 PM
#1
avatar of vintyara

Posts: 10

need add capturable vehicles to map?
11 Jan 2014, 16:04 PM
#2
avatar of Janne252
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Patrion 15

Posts: 3421 | Subs: 11

Unless there are actual placeable objects, this would require scar scripts. I could provide a tutorial if necessary.
11 Jan 2014, 16:11 PM
#3
avatar of vintyara

Posts: 10

Unless there are actual placeable objects, this would require scar scripts. I could provide a tutorial if necessary.


Is it so difficult? and i can understand without tutorial
11 Jan 2014, 16:12 PM
#4
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Have you done any SCAR scripting before?
11 Jan 2014, 16:14 PM
#5
avatar of vintyara

Posts: 10

Have you done any SCAR scripting before?


yes
11 Jan 2014, 16:19 PM
#6
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

For example:
  • Place a panther squad to the map, leave the ownership to "World" (neutral)
  • Select it and assign it to a Squad Group (Press Ctrl + U)
  • Give the Squad group a name, eg. "sg_panther" without quotation marks.
  • Add this Scar script to your <mapname>_ID.scar file:
    Code

    -- List all vehicles to abandon in this table. Use comma as separator.
    local t_AbandondedVehicles = {sg_panther}
    local player = World_GetPlayerAt(1)

    for key, sgroup in ipairs(t_AbandondedVehicles) do
    Command_PlayerSquadCriticalHit(player, sgroup, PCMD_CriticalHit, BP_GetCriticalBlueprint("vehicle_abandon"), 1, false)
    end


    Save the <mapname>_ID.scar file and goto WorldBuilder. Run "Export Package". Make sure to save the map before editing <mapname>_ID.scar by hand. Otherwise WorldBuilder will re-generate this file and all manual edits will be lost.
11 Jan 2014, 16:24 PM
#7
avatar of vintyara

Posts: 10

For example:
  • Place a panther squad to the map, leave the ownership to "World" (neutral)
  • Select it and assign it to a Squad Group (Press Ctrl + U)
  • Give the Squad group a name, eg. "sg_panther" without quotation marks.
  • Add this Scar script to your <mapname>_ID.scar file:
    Code

    -- List all vehicles to abandon in this table. Use comma as separator.
    local t_AbandondedVehicles = {sg_panther}
    local player = World_GetPlayerAt(1)

    for key, sgroup in ipairs(t_AbandondedVehicles) do
    Command_PlayerSquadCriticalHit(player, sgroup, PCMD_CriticalHit, BP_GetCriticalBlueprint("vehicle_abandon"), 1, false)
    end


    Save the <mapname>_ID.scar file and goto WorldBuilder. Run "Export Package". Make sure to save the map before editing <mapname>_ID.scar by hand. Otherwise WorldBuilder will re-generate this file and all manual edits will be lost.



thnx no working(((
11 Jan 2014, 17:14 PM
#8
avatar of vintyara

Posts: 10




thnx no working(((



do not correctly
wait tutorial))))
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