Thick Mud
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1 Posts: 172
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I don't like playing winter maps because of the snow, I don't want to imagine playing summer/spring maps with mud.
Posts: 971
That way we will have some maps with more infantry and light vehicle play.
But knowing Relic, only those who paid for the new DLC will see the mud.
4 Posts: 3548 | Subs: 2
Block other approaches with mines/tanktraps/Pak 43 and bunker down at the mud patches...
Posts: 525
Just tought of this, with the mud,you can create killzones![]()
Block other approaches with mines/tanktraps/Pak 43 and bunker down at the mud patches...
isnt that what the game is about. using the terrain to your advantage?
i like snow mud or whatever. the problem is that the maps that have them, have not implemented them the right way.
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Go Behind the Bushes - Conscripts may now make mud
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EDIT: Btw it`s so funny when you deploy a Maxim in a thick mud puddle and the lying gunner is (almost) entirely below the surface


Posts: 928
Look for a new DLC commander with this ability:
Go Behind the Bushes - Conscripts may now make mud
Lots of women served in the soviet forces
So yeah, they'll go behind the bushes. If you know what I mean ^^
1 Posts: 172

Posts: 971
It would be great having a natural deterrent to heavy armor spam and focus more in infantry and light vehicles.
4 Posts: 4301 | Subs: 2
I love the new Mud effect, I think Hill 331 is a great vcoh port, its the same layout but the the way it is played is vastly different, its great
really? i felt that there was just too much mud for petes sake. it felt like "here is the mudtech! look at it! look! look!"
but the hills i like

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really? i felt that there was just too much mud for petes sake. it felt like "here is the mudtech! look at it! look! look!"
but the hills i like
General Mud... is as know to the Soviet veteran as General Winter... it affected so much the eastern front, to even make a representation you should have a map made of only mud...
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