Transports are a major part of game play in COH3.
I am not sure about the system implement for causalities of passengers in the case of vehicle destruction but I think that system of COH2 of critical deaths has been implemented. If that is the case the system is inconstant and can result from wipes to no effect.
Imo the outcome should be more predictable.
I would suggest that chance of critical death should be limited (or even set to 0) and another mechanism should replace it.
One could have a small explosion triggered when a transport is destroyed with only friendly fire that would damage and possibly suppressed the passenger of the vehicle destroyed.
That change would make the outcome more predictable.
Passengers
8 Aug 2024, 10:10 AM
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